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** Syscall 0x2E (svcGetNextThreadInfo) was added, but it only works on dev units.
*** Allows fetching how many bytes free/occupied by the different pools.
* NPDM irq_id's are no longer checked to be < 0x100, instead max-value is loaded from per-cpu state.
* The order slabheaps are laid out in memory is now randomized.