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**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory.
 
**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory.
 
***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here.
 
***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here.
 +
***** The .lua file is optional. Compared to [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], Mario64 here (regions E/P at least) no longer has a .lua file, and the only remaining patches in config are for "Idle" and "BreakLoop". There's also various config differences compared to SM3DAS.
 
*** "{dirname}.png"
 
*** "{dirname}.png"

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