Like [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], this uses [[JIT_services|JIT]] for running the emulated executable. The game archives also contains an AOT NRO. A NRO does get loaded, however it's not used other than that (no symbols from the NRO are resolved). Patches are applied at runtime with the config/lua files from the game archives. | Like [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], this uses [[JIT_services|JIT]] for running the emulated executable. The game archives also contains an AOT NRO. A NRO does get loaded, however it's not used other than that (no symbols from the NRO are resolved). Patches are applied at runtime with the config/lua files from the game archives. |