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= SuperMario64 =
 
= SuperMario64 =
 
This is a Nintendo 64 emulator. This uses [[JIT_services|JIT]] for running the emulated executable. RomFs also contains an AOT [[NRO]], but it's unused.
 
This is a Nintendo 64 emulator. This uses [[JIT_services|JIT]] for running the emulated executable. RomFs also contains an AOT [[NRO]], but it's unused.
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At the time of release, this was the very first title to use [[JIT_services|JIT]] on retail.
    
The ROMIMAGE .bin in RomFs is identical to the [https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Shindou_Pak_Taiou_Version Shindou] region N64 ROM. Patches are applied at runtime with the config/lua files.
 
The ROMIMAGE .bin in RomFs is identical to the [https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Shindou_Pak_Taiou_Version Shindou] region N64 ROM. Patches are applied at runtime with the config/lua files.
    
The LanguageCode is loaded from the launch-parameter passed by the launcher, if not available it will fallback to the output from [[Applet_Manager_services#GetDesiredLanguage|GetDesiredLanguage]]. This is used to select the <language> to load from RomFs "/Message/", the data from there is then used for patching the ROM. Note that the .lua file runs <code>n64InitMessageData();</code> from the GameBegin() function.
 
The LanguageCode is loaded from the launch-parameter passed by the launcher, if not available it will fallback to the output from [[Applet_Manager_services#GetDesiredLanguage|GetDesiredLanguage]]. This is used to select the <language> to load from RomFs "/Message/", the data from there is then used for patching the ROM. Note that the .lua file runs <code>n64InitMessageData();</code> from the GameBegin() function.
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The ROMIMAGE .bin in RomFs can be replaced with other data (an unofficial image for example) when the config files are adjusted, however note that in some cases a hang may occur during the loading screen.
    
RomFs contains the following:
 
RomFs contains the following:

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