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160 bytes added ,  18:28, 16 March 2020
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== 0x00020100 ==
 
== 0x00020100 ==
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This gets the ID. The first 0x6-bytes from the below output is "id_l", the remaining 0x6-bytes are "id_h". During PlayReport saving the cached ID is copied to u64s, which are then used with the PlayReport.
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Reply:
 
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! Offset || Size || Description
 
! Offset || Size || Description
 
|-
 
|-
| 0x4 || 0x8 || u64 copied to an output struct.
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| 0x4 || 0xC || This is copied to an output buffer.
|-
  −
| 0xC || 0x4 || u32 copied to an output struct.
   
|}
 
|}
  

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