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59 bytes added ,  15:31, 25 September 2019
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Only 1 ISystemUpdateControl can be open at a time.
 
Only 1 ISystemUpdateControl can be open at a time.
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On newer sysvers, all pre-4.0.0 Card cmds require [[#SetupCardUpdateViaSystemUpdater]] to be used previously, except for RequestPrepareCardUpdate.
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All Card cmds except SetupCardUpdate* require [[#SetupCardUpdate]]/[[#SetupCardUpdateViaSystemUpdater]] to be used previously, except for RequestPrepareCardUpdate.
    
=== HasDownloaded ===
 
=== HasDownloaded ===
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Takes an input u64 size and a TransferMemory handle, no output.
 
Takes an input u64 size and a TransferMemory handle, no output.
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The permissions for the TransferMemory is None.
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Official sw creates the TransferMemory with an user-specified buffer, with permissions=None.
    
[[qlaunch]] uses size 0x100000 for the TransferMemory buffer.
 
[[qlaunch]] uses size 0x100000 for the TransferMemory buffer.
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The permissions for the TransferMemory is None.
 
The permissions for the TransferMemory is None.
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Same as SetupCardUpdate, except this doesn't have the code for [[Filesystem_services|GetGameCardHandle/GetGameCardUpdatePartitionInfo]], and uses [[Filesystem_services|OpenRegisteredUpdatePartition]] instead of [[Filesystem_services|OpenGameCardFileSystem]]. This also uses a different is_initialized bool state flag.
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Same as [[#SetupCardUpdate]], except this doesn't have the code for [[Filesystem_services|GetGameCardHandle/GetGameCardUpdatePartitionInfo]], and uses [[Filesystem_services|OpenRegisteredUpdatePartition]] instead of [[Filesystem_services|OpenGameCardFileSystem]]. This uses the same is_initialized bool state flag.
    
=== HasReceived ===
 
=== HasReceived ===

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