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116 bytes added ,  23:27, 6 July 2019
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| PlayLogPolicy
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| [[#PlayLogPolicy]]
 
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When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything.
 
When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything.
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== PlayLogPolicy ==
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[[Applet_Manager_services|AM]] passes this to [[Shared_Database_services|pdm:ntfy]] cmd9.
    
== PlayLogQuery ==
 
== PlayLogQuery ==

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