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28 bytes removed ,  19:11, 20 May 2019
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| 2
 
| 2
 
| 0x200
 
| 0x200
| [[Gamecard_Format#Initial_Data|Gamecard Initial Data]]
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| Empty sector (all 0xFF)
 
|-
 
|-
 
| 3
 
| 3
 
| 0x200
 
| 0x200
| Empty sector (all 0xFF)
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| [[Gamecard_Format#Initial_Data|Gamecard Initial Data]]
 
|}
 
|}
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|-
 
|-
 
| 0x39
 
| 0x39
| [[#Refresh]]
+
| [[#UpdateKey]]
 
|-
 
|-
 
| 0x56
 
| 0x56
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|-
 
|-
 
| 0xB8
 
| 0xB8
| [[#GetStatus]]
+
| [[#Refresh]]
 
|-
 
|-
 
| 0xC4
 
| 0xC4
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|-
 
|-
 
| 0xE2
 
| 0xE2
| ReadSecureModeFlag
+
| EnterSecureMode
|-
  −
| 0xEC
  −
|
   
|}
 
|}
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|}
 
|}
   −
== Refresh ==
+
== UpdateKey ==
Resets the Gamecard's internal error status. This command is only available in [[#Gamecard modes|Secure]] mode.
+
Updates the Gamecard's internal key data. This command is only available in [[#Gamecard modes|Secure]] mode.
    
The [[#OperationBuffer]] is as follows.
 
The [[#OperationBuffer]] is as follows.
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|}
 
|}
   −
== GetStatus ==
+
== Refresh ==
Retrieves the Gamecard's internal error status. This command is only available in [[#Gamecard modes|Secure]] mode.
+
Resets the Gamecard's internal status. This command is only available in [[#Gamecard modes|Secure]] mode.
    
The [[#OperationBuffer]] is as follows.
 
The [[#OperationBuffer]] is as follows.

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