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150 bytes added ,  09:52, 4 January 2019
m
→‎GetAmbientLightSensorValue: Add 4.1.0 and current behavior
Line 66: Line 66:     
== GetAmbientLightSensorValue ==
 
== GetAmbientLightSensorValue ==
No input. Returns an output struct:
+
No input. Before 5.x, outputs lux in float. (5.0.0+) Returns an output struct:
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
 
! Offset || Size || Description
 
! Offset || Size || Description
 
|-
 
|-
| 0x0 || 0x4 || bSunny. (u32) Equals to 1 if fLux >= 10000.
+
| 0x0 || 0x4 || bAbove13k. (u32) Equals to 1 if fLux >= 13000.
 
|-
 
|-
 
| 0x4 || 0x4 || fLux. (float) Value in lux from the ambient light sensor.
 
| 0x4 || 0x4 || fLux. (float) Value in lux from the ambient light sensor.
 
|}
 
|}
 +
Note: if bAbove13k = 1 then the real lux value equals to (13000 - fLux) + 13000 and caps out at ~25000.
    
== GetCurrentBrightnessSetting ==
 
== GetCurrentBrightnessSetting ==
7

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