Line 224:
Line 224:
| 0x8E1 || ConstBufferRequestAddr || 2 || gpuva ||
| 0x8E1 || ConstBufferRequestAddr || 2 || gpuva ||
|-
|-
−
| 0x8E3 || ConstBufferRequestOffset || 1 || uint || BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, etc
+
| 0x8E3 || ConstBufferRequestOffset || 1 || uint || BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, UpdateUniformBuffer, etc
|-
|-
| 0x8E4 || ConstBufferRequestData || 1 || uint[4] ||
| 0x8E4 || ConstBufferRequestData || 1 || uint[4] ||
Line 279:
Line 279:
|}
|}
−
TODO: SetRenderTargets, SetViewports, UpdateUniformBuffer, TiledDownSample, BindVertexAttribState, BindVertexStreamState, Clear*, Copy*, Discard*, Dispatch*, Downsample, Draw*
+
TODO: SetRenderTargets, TiledDownSample, BindVertexAttribState, BindVertexStreamState, Clear*, Copy*, Discard*, Dispatch*, Downsample, Draw*
= DMA =
= DMA =