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115 bytes added ,  19:07, 2 March 2018
Line 999: Line 999:  
=== NVGPU_IOCTL_CHANNEL_ALLOC_OBJ_CTX ===
 
=== NVGPU_IOCTL_CHANNEL_ALLOC_OBJ_CTX ===
 
Allocates a graphics context object. Modified to ignore object's ID.
 
Allocates a graphics context object. Modified to ignore object's ID.
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You can only have one object context allocated at a time. You must have bound an address space before using this.
    
   struct {
 
   struct {

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