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8 bytes added ,  01:02, 15 January 2018
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# VERTEX_ATTRIB_FORMAT (0-15) are set (only the first 3 are really used, the rest are set float, with Size = 1 and offset at 0).
 
# VERTEX_ATTRIB_FORMAT (0-15) are set (only the first 3 are really used, the rest are set float, with Size = 1 and offset at 0).
 
# VERTEX_ARRAY_FETCH (0) is set with the lower 12 bits set to 0x1c (Stride) and bit 12 to 1 (Enabled).
 
# VERTEX_ARRAY_FETCH (0) is set with the lower 12 bits set to 0x1c (Stride) and bit 12 to 1 (Enabled).
# VERTEX_ARRAY_START_HIGH/LOW are set to the GPU Virtual Address where the Vertex Data is located.
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# VERTEX_ARRAY_START_HIGH/LOW (0) are set to the GPU Virtual Address where the Vertex Data is located.
# VERTEX_ARRAY_LIMIT_HIGH/LOW are set to the GPU Virtual Address where the Vertex Data is located, plus the Vertex Data size in bytes minus 1.
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# VERTEX_ARRAY_LIMIT_HIGH/LOW (0) are set to the GPU Virtual Address where the Vertex Data is located, plus the Vertex Data size in bytes minus 1.
 
# VERTEX_BEGIN_GL is used with the primitive type set to TRIANGLE_STRIP.
 
# VERTEX_BEGIN_GL is used with the primitive type set to TRIANGLE_STRIP.
 
# VERTEX_BUFFER_FIRST with value 0 (indicating the index of the first primitive to render?).
 
# VERTEX_BUFFER_FIRST with value 0 (indicating the index of the first primitive to render?).
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