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| [5.0.0+] RequestGameCardRegistrationStatus/RequestRegisterGameCard removed 8-bytes of input, and now takes an additional type-0x5 input buffer. | | [5.0.0+] RequestGameCardRegistrationStatus/RequestRegisterGameCard removed 8-bytes of input, and now takes an additional type-0x5 input buffer. |
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− | [8.0.0+] [[#CreateLocalCommunicationSendSystemUpdateTask]] now takes an additional 0x8-bytes of input.
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| [12.0.0+] Cmd92 now returns an [[#IAsyncData]] instead of [[#IAsyncValue]]. | | [12.0.0+] Cmd92 now returns an [[#IAsyncData]] instead of [[#IAsyncValue]]. |
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| This is the ReceiveSystemUpdate version of RequestSystemUpdateTaskRun. | | This is the ReceiveSystemUpdate version of RequestSystemUpdateTaskRun. |
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− | This creates the [[#IAsyncResult]] object + the async [[#Contents_Delivery|thread]] which handles the [[#IAsyncResult]] operation, which uses the state previously setup by [[#Cmd69]]. This throws an error if the object was already created. | + | This creates the [[#IAsyncResult]] object + the async [[#Contents_Delivery|thread]] which handles the [[#IAsyncResult]] operation, which uses the state previously setup by [[#CreateLocalCommunicationReceiveSystemUpdateTask]]. This throws an error if the object was already created. |
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| == GetLocalCommunicationReceiveSystemUpdateTaskInfo == | | == GetLocalCommunicationReceiveSystemUpdateTaskInfo == |
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| == CreateLocalCommunicationSendSystemUpdateTask == | | == CreateLocalCommunicationSendSystemUpdateTask == |
| Takes an input u16 port, an u32 Ipv4Address, an u32 firmware_variation, and a [[NCM_services#ContentMetaKey|ContentMetaKey]], returns an output [[#SendSystemUpdateTask]]. | | Takes an input u16 port, an u32 Ipv4Address, an u32 firmware_variation, and a [[NCM_services#ContentMetaKey|ContentMetaKey]], returns an output [[#SendSystemUpdateTask]]. |
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| + | [8.0.0+] This now takes an additional 0x8-bytes of input. |
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| The port/Ipv4Address params originate from the [[NS_Services#RequestSendSystemUpdate|RequestSendSystemUpdate]] params. | | The port/Ipv4Address params originate from the [[NS_Services#RequestSendSystemUpdate|RequestSendSystemUpdate]] params. |
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| Content can be transferred with a custom protocol over the network. This is intended for use with local [[LDN_services|ldn]] networks, however the used IP addresses can be arbitrary. This can be used for SystemUpdates via the above Send/Receive commands (which are then used via [[NS_Services#ns:su|ns:su]]). Application Patch content can also be transferred with this. | | Content can be transferred with a custom protocol over the network. This is intended for use with local [[LDN_services|ldn]] networks, however the used IP addresses can be arbitrary. This can be used for SystemUpdates via the above Send/Receive commands (which are then used via [[NS_Services#ns:su|ns:su]]). Application Patch content can also be transferred with this. |
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− | See [[#Cmd69]]/[[#Cmd76]] for the socket setup during Receive/Send task creation. Receive system = client, while Send system = server. | + | See [[#CreateLocalCommunicationReceiveSystemUpdateTask]]/[[#CreateLocalCommunicationSendSystemUpdateTask]] for the socket setup during Receive/Send task creation. Receive system = client, while Send system = server. |
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− | The Receive async [[#Cmd72|thread]] does the following: | + | The Receive async [[#RequestLocalCommunicationReceiveSystemUpdateTaskRun|thread]] does the following: |
| * Sets the <code>nn::fs::PriorityRaw</code> using a value loaded from state. | | * Sets the <code>nn::fs::PriorityRaw</code> using a value loaded from state. |
| * Calls a func, and writes the returned Result into state. | | * Calls a func, and writes the returned Result into state. |
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| ** This handles installation, with messages being used via vtable funcptrs. | | ** This handles installation, with messages being used via vtable funcptrs. |
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− | The Send async [[#Cmd77|thread]] does the following (the SendApplication [[#Cmd61|thread]] is identical except it uses different previously setup state): | + | The Send async [[#RequestLocalCommunicationSendSystemUpdateTaskRun|thread]] does the following (the SendApplication [[#RequestLocalCommunicationSendApplicationTaskRun|thread]] is identical except it uses different previously setup state): |
| * This is identical to the Receive thread except the called func is different. | | * This is identical to the Receive thread except the called func is different. |
| ** That func does: | | ** That func does: |
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| * Enters a loop which repeatedly calls a func. If that func fails, this will immediately return. | | * Enters a loop which repeatedly calls a func. If that func fails, this will immediately return. |
| * Within that loop the following is done: | | * Within that loop the following is done: |
− | ** sockfd = accept(listen_sockfd, &sockaddr_in, &addrlen); {handle error on fail - listen_sockfd is the saved sockfd from [[#Cmd76]]} | + | ** sockfd = accept(listen_sockfd, &sockaddr_in, &addrlen); {handle error on fail - listen_sockfd is the saved sockfd from [[#CreateLocalCommunicationSendSystemUpdateTask]]} |
− | ** Exits the loop when the ipaddr within sockaddr_in matches the saved ipaddr in state from [[#Cmd76]] (originally from the cmd input param). Otherwise, close sockfd and continue the loop (with the above func being called again). | + | ** Exits the loop when the ipaddr within sockaddr_in matches the saved ipaddr in state from [[#CreateLocalCommunicationSendSystemUpdateTask]] (originally from the cmd input param). Otherwise, close sockfd and continue the loop (with the above func being called again). |
| * The following is done after the loop: | | * The following is done after the loop: |
| * u64 tmpval=1; setsockopt(sockfd, SOL_SOCKET, SO_VENDOR + 0x1, &tmpval, sizeof(tmpval)); {handle error on fail} | | * u64 tmpval=1; setsockopt(sockfd, SOL_SOCKET, SO_VENDOR + 0x1, &tmpval, sizeof(tmpval)); {handle error on fail} |
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| | 0x0 || 0x0 || 0x0 || Tells the server to exit. When handling this the handler func will immediately return 0, without sending a reply. | | | 0x0 || 0x0 || 0x0 || Tells the server to exit. When handling this the handler func will immediately return 0, without sending a reply. |
| |- | | |- |
− | | 0x1 || [[NCM_services#ContentMetaKey|ContentMetaKey]] || [[CNMT#Content_Records|PackagedContentInfo]] || Gets the PackagedContentInfo with type==Meta for the specified ContentMetaKey. The SystemUpdate client uses the ContentMetaKey from [[#Cmd69]]. | + | | 0x1 || [[NCM_services#ContentMetaKey|ContentMetaKey]] || [[CNMT#Content_Records|PackagedContentInfo]] || Gets the PackagedContentInfo with type==Meta for the specified ContentMetaKey. The SystemUpdate client uses the ContentMetaKey from [[#CreateLocalCommunicationReceiveSystemUpdateTask]]. |
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| | 0x2 || 0x18-bytes: [[NCM_services#ContentId|ContentId]], u8 flag, u8 pad[7]. When flag is 0, during the transfer [[#SendSystemUpdateTaskInfo]] [[NS_Services#SystemUpdateProgress|SystemUpdateProgress]] current_size is increased using the size of the current chunk. Once the transfer is finished, the end result is that it would be increased by the total content-size. The only time the nim client sets this flag to 1 with SystemUpdate is with the SystemUpdate Meta content. || Size from [[NCM_services#GetSizeFromContentId|GetSizeFromContentId]] with data from [[NCM_services#ReadContentIdFile|ReadContentIdFile]]. || Gets the entire content data for the specified ContentId. The client uses each received chunk of data during the transfer with [[NCM_services|WritePlaceHolder]]. | | | 0x2 || 0x18-bytes: [[NCM_services#ContentId|ContentId]], u8 flag, u8 pad[7]. When flag is 0, during the transfer [[#SendSystemUpdateTaskInfo]] [[NS_Services#SystemUpdateProgress|SystemUpdateProgress]] current_size is increased using the size of the current chunk. Once the transfer is finished, the end result is that it would be increased by the total content-size. The only time the nim client sets this flag to 1 with SystemUpdate is with the SystemUpdate Meta content. || Size from [[NCM_services#GetSizeFromContentId|GetSizeFromContentId]] with data from [[NCM_services#ReadContentIdFile|ReadContentIdFile]]. || Gets the entire content data for the specified ContentId. The client uses each received chunk of data during the transfer with [[NCM_services|WritePlaceHolder]]. |