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** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie)
 
** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie)
 
*** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs".
 
*** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs".
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== v2.2.0 ==
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ExeFs:
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* NPDM only had the usual ACID pubkey/signature update.
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* main: updated
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RomFs:
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* "/bootapp/init.json" updated
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* "/bootapp/resources/scripts/states/ui/statecheckcontroller.lua" updated
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* "/bootapp/resources/scripts/states/ui/statelocalmenu.lua" updated
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* "/bootapp/resources/scripts/states/ui/staterootmenu.lua" updated
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* The localization data under "/bootapp/resources/strings/" was updated.
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* "/nro/libHovercraftJITPlugin.nro" updated. Just a rebuild, only the buildid changed.
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* "/.nrr/": The NRRs were updated, and a NRR added for the additional game.
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* "/Pipeline.cache" updated
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* "/titles/lclassics.titlesdb" updated
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* "/titles/N-4371_e/" added (Mario Golf)

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