Once the kart connects to the "game" network hosted by ''Home Circuit'', it requests an IP address via DHCP, then connects to the Switch via standard TCP/IP to announce its presence. A series of TCP and UDP connections are established to exchange information, stream video, transmit control signals, monitor kart telemetry, etc. | Once the kart connects to the "game" network hosted by ''Home Circuit'', it requests an IP address via DHCP, then connects to the Switch via standard TCP/IP to announce its presence. A series of TCP and UDP connections are established to exchange information, stream video, transmit control signals, monitor kart telemetry, etc. |