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0xC-bytes are copied to the OutBuffer with type1/type2, these come from workmem. These 3 u32s are left at all-zero, except for +0 which is the generated_code_size (which is then copied to the output CodeRange size).
 
0xC-bytes are copied to the OutBuffer with type1/type2, these come from workmem. These 3 u32s are left at all-zero, except for +0 which is the generated_code_size (which is then copied to the output CodeRange size).
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The 0xEB0-byte controldata struct has the following structure (all addrs/data are from the emulator user-process):
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{| class="wikitable" border="1"
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|-
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! Offset
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! Size
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! Description
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|-
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| 0x0 || 0x8 || Data addr: g_pGPR
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|-
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| 0x8 || 0x8 || Data addr: g_pFPR
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|-
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| 0x10 || 0x8 || Data addr: g_pCP0
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|-
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| 0x18 || 0x8 || Data addr: g_nRegHi
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|-
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| 0x20 || 0x8 || Data addr: g_nRegLo
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|-
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| 0x28 || 0x8 || Data addr.
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|-
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| 0x30 || 0x8 || Data addr: g_nFCSR
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|-
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| 0x38 || 0x8 || Data addr: g_bN64CpuCmpEndCheck
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|-
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| 0x40 || 0x8 || Data addr: g_nN64CpuPC
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|-
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| 0x48 || 0x8 || Data addr: g_nN64CpuJmpPC
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|-
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| 0x50 || 0x8 || Data addr.
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|-
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| 0x58 || 0x8 || Data addr: g_nN64CpuHaveExp
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|-
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| 0x60 || 0x658 || Array of funcptrs.
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|-
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| 0x6B8 || 0x8 || Funcptr: <code>n64CPUProcInstCOP1Check()</code>
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|-
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| 0x6C0 || 0x8 || Funcptr.
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|-
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| 0x6C8 || 0x8 || Funcptr.
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|-
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| 0x6D0 || 0x8 || Funcptr: <code>n64CPUSetRegisterCP0(int, unsigned int)</code>
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|-
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| 0x6D8 || 0x8 || Funcptr: <code>n64CPUGetRegisterCP0(int)</code>
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|-
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| 0x6E0 || 0x20 || Funcptrs for reading data: <code>n64MemDefaultRead{bitsize}(unsigned int)</code>, where bitsize is {8, 16, 32, 64} (32 uses <code>n64MemDefaultRead32WithDestLog</code>).
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|-
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| 0x700 || 0x20 || Funcptrs for reading Special data: <code>n64MemDefaultReadSpecial{bitsize}(unsigned int)</code>, where bitsize is {8, 16, 32, 64}.
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|-
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| 0x720 || 0x20 || Funcptrs for writing data: <code>n64MemDefaultWrite{bitsize}(unsigned int, ...)</code>, where bitsize is {8, 16, 32, 64} (32 uses <code>n64MemDefaultWrite32WithDestLog</code>).
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|-
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| 0x740 || 0x20 || Funcptrs for reading data via the WithDestLog version: <code>n64MemDefaultRead{bitsize}WithDestLog(unsigned int)</code>, where bitsize is {8, 16, 32, 64}.
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|-
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| 0x760 || 0x20 || Funcptrs for writing data via the WithDestLog version: <code>n64MemDefaultWrite{bitsize}WithDestLog(unsigned int, ...)</code>, where bitsize is {8, 16, 32, 64}.
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|-
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| 0x780 || 0x8 || Funcptr: <code>n64CPU_CallLuaAfterInst(unsigned int, unsigned int)</code>
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|-
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| 0x788 || 0x8 || Funcptr: <code>n64CPU_CallLuaBeforeInst(unsigned int, unsigned int)</code>
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|-
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| 0x790 || 0x8 || Funcptr.
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|-
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| 0x798 || 0x4 || Array count for the the following array.
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|-
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| 0x79C || 0x180 || Array data with the above count, each entry is 0xC-bytes.
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|-
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| 0x91C || 0x4 || Array count for the the following array.
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|-
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| 0x920 || 0x500 || Array data with the above count, each entry is 0x14-bytes.
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|-
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| 0xE20 || 0x4 || Array count for the the following array.
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|-
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| 0xE24 || 0x8 || Array data with the above count, each entry is 0x8-bytes.
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|-
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| 0xEA4 || 0x4 || Set to 0 by default, then if available the emulator sets bit flags here depending on the content of the config for <code>"Cmp", "g_nN64CpuCmpTLBCheckLevel"</code>.
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|-
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| 0xEA8 || 0x4 || Set to 0 by default by the emulator. With config <code>"Cmp", "CodeMultiAddr"</code> this is set to 1, and with config <code>"Cmp", "BlockDynamicPC"</code> this is set to 2. The plugin only checks whether this ==2 or !=2, so values 0-1 are basically the same.
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|-
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| 0xEAC || 0x4 || Padding
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|}
    
= SuperMarioSunshine =
 
= SuperMarioSunshine =

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