This is the controller applet which can be launched by Home Menu. Official sw uses this under
nn::hid::system with the "ForSystem" funcs.
Library Applet Versions
This is "nn::hid::system::ControllerSupportArgPrivate". This is a 0x14-byte struct pushed for input storage. The data here is setup by sdknso internally without exposing it to the user.
PlayStartupSound is set to
(Flag1 != 0) & (Flag0 != 0). Flag0/Flag1 are always 0 except with *ForSystem funcs in sdknso.
|0x0||0x4||Size of this ControllerSupportArgPrivate struct.|
|0x4||0x4||Size of the storage following this one (#ControllerSupportArg or #ControllerFirmwareUpdateArg).|
|0xB||0x1||#ControllerSupportCaller. Always zero except with ShowControllerFirmwareUpdateForSystem, which sets this to the input param.|
|0xC||0x4||Output from GetSupportedNpadStyleSet. With ShowControllerSupportForSystem on pre-3.0.0 this is value 0.|
|0x10||0x4||Output from GetNpadJoyHoldType. With ShowControllerSupportForSystem on pre-3.0.0 this is value 1.|
This is "nn::hid::ControllerSupportArg". This is a 0x21C-byte (0x9C-byte with version <=0x2, 0x430-byte with version 0x7) struct pushed for input storage.
|0x0||0x1||s8 playerCountMin (must be >=0 and <=max_supported_players). Older versions assert when invalid, newer versions clamp the used value to a valid range.|
|0x1||0x1||s8 playerCountMax (must be >=1 and <=max_supported_players). Older versions assert when invalid, newer versions clamp the used value to a valid range.|
|0x2||0x1||u8 enableTakeOverConnection. Disconnects the controllers when not enabled.|
|0x5||0x1||u8 enableSingleMode. Enables using a single player in handheld-mode, dual-mode, or single-mode (playerCount* are overridden). Using handheld-mode is not allowed if this is not enabled.|
|0x6||0x1||u8 enableIdentificationColor. Enables using the identificationColor array when non-zero.|
|0x7||4*max_supported_players||u8 identificationColor. Array of 4-byte entries for each player, see below for total entries (max controllers). This entry contains 4 u8s, for the RGBA8 color. This controls the color of the UI player box outline.|
|0x7 + 4*max_supported_players||0x1||u8 enableExplainText. Enables using the ExplainText data when non-zero.|
With both versions, the rest of the struct is an array containing 0x81-byte (0x21-byte with version <=0x2) entries. With version pre-0x7 there's 4 entries allocated, starting with version 0x7 there's 8 entries allocated. This contains the ExplainText string which includes the NUL-terminator. Each entry corresponds to a controller NpadId, starting with NpadId/controller 0.
Regardless of version, the default data for this struct is setup by setting u32 +0 to 0x01010400, u8 +4 to 0x1, with the rest being cleared as needed. sdknso itself only calls the func for this from ShowControllerStrapGuide, since that's the only time sdknso itself writes to ControllerSupportArg besides ExplainText (and is also the only case where the ControllerSupportArg is not user-specified).
This is "nn::hid::ControllerFirmwareUpdateArg". This is a 4-byte struct pushed for the input storage. The default value of this entire struct is 0.
|0x0||0x1||u8 enableForceUpdate, non-zero to enable. Default is 0. Forces a firmware update when enabled, without an UI option to skip it.|
This is "nn::hid::system::ControllerSupportMode".
In sdknso there's two funcs which expose ShowControllerSupport: one which has a param for the output #ControllerSupportResultInfo, and one that saves that to stack and ignores it.
ShowControllerSupportCore will assert if the mode is ShowControllerFirmwareUpdate, and ShowControllerFirmwareUpdateCore will assert if the mode is not ShowControllerFirmwareUpdate.
ShowControllerSupport seems to only display the applet UI when doing so is actually needed?(This doesn't apply to the ForSystem version)
This is "nn::hid::system::ControllerSupportCaller".
|1||Skips the firmware-update confirmation dialog. This has the same affect as using the controller-update option from qlaunch System Settings.|
This is "nn::hid::ControllerSupportResultInfo". This is a 8-byte struct.
|0x4||0x4||u32 selectedId, NpadId.|
On success, an output storage should be popped, with size 0xC being used to read from there (sdknso ignores the actual storage size). When #ControllerSupportArg was previously used, the first 8-bytes are copied to the output #ControllerSupportResultInfo (which the user can ignore), otherwise it's ignored. The remaining u32 determines the Result: