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104 bytes added ,  15:09, 15 August 2019
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This is the UX presented when launching a game that allows the user to select a user.
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This is the applet presented when launching a game that allows the user to select a user.
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The profile selector expects a two [[AM_services#IStorage|IStorage]] inputs and a single [[AM_services#IStorage|IStorage]] output.
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See [[AM_services#Library_Applets]]. The profile selector expects a two [[AM_services#IStorage|IStorage]] inputs and a single [[AM_services#IStorage|IStorage]] output.
 
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The first IStorage is identical to [[Software_Keyboard#Common_Arguments|Common Arguments]] from swkbd.
      
== UserSelectionConfig ==
 
== UserSelectionConfig ==
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This has size 0xA0 and seems to only affect the UI display.  
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This has size 0xA0 and seems to only affect the UI display. Typical value is all zero with byte 0x96 equal to 0x01.
Typical value is all zero with byte 0x96 equal to 0x01
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Setting the first byte to 1 will make the applet display in order to create a new user.
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"starter" sets the first byte to 5 in order to display initial user setup.
    
== Result ==  
 
== Result ==  
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This is 0x18-bytes.
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
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| 0x8 || 0x10 || UUID of selected user
 
| 0x8 || 0x10 || UUID of selected user
 
|-
 
|-
| 0x18 || || End of Struct
   
|}
 
|}
    
== Usage ==  
 
== Usage ==  
 
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User-processes should push a common arguments struct and the typical UserSelectionConfig struct as well. After pushing in the data and calling start, user-processes should wait upon the PopOutDataEvent and then pop a single IStorage to obtain the result structure described above.
Homebrew should push a common arguments struct and the typical UserSelectionConfig struct as well.
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After pushing in the data and calling start, homebrew should wait upon the PopOutDataEvent and then pop a single IStorage to obtain the result structure described above.
      
[[Category:Library Applets]]
 
[[Category:Library Applets]]
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