Changes

4 bytes added ,  13:37, 11 March 2020
no edit summary
Line 217: Line 217:  
| 0x2C
 
| 0x2C
 
| 0x4
 
| 0x4
| Reserved
+
| Main Thread Affinity Mask
 
|-
 
|-
 
| 0x30
 
| 0x30
Line 257: Line 257:  
| 0x0
 
| 0x0
 
| 0x4
 
| 0x4
| Offset
+
| Memory Offset
 
|-
 
|-
 
| 0x4
 
| 0x4
 
| 0x4
 
| 0x4
| Decompressed Size
+
| Memory Size
 
|-
 
|-
 
| 0x8
 
| 0x8
 
| 0x4
 
| 0x4
| Compressed Size
+
| File Size
 
|}
 
|}
   −
Compressed size can be 0 or lower than exepected, this is the case for BSS for example.
+
File size can be 0 or lower than exepected, this is the case for BSS for example.
    
===== Compression =====
 
===== Compression =====
The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 initial_index; u32 additional_len_when_uncompressed;
+
The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 footer_size; u32 additional_len_when_uncompressed;
    
== Section 2 ==
 
== Section 2 ==
23

edits