This page describes the format of savegames contained in NAND. NAND savegames do not use an container with the entire file encrypted. Various areas of the saveimage is uninitialized data, resulting in encrypted data in those areas (like 3DS did).
Image offset
|
Length
|
Description
|
0x00
|
0x10
|
AES-CMAC over DISF header (size 0x200)
|
0x10
|
0xF0
|
Zero padding
|
The final CMAC key used for this is generated using GenerateAesKek with a kek source and the device key, along with and LoadAesKey and a set key seed.
DISF
- This is located @ 0x100 in the image, following the CMAC header.
Start
|
Length
|
Description
|
0x000
|
4
|
Magic ("DISF")
|
0x004
|
4
|
Magic Number (0x40000)
|
0x008
|
32
|
Hash of start of DPFS to end of 0x4000 block (usually/always? 0x300-0x3FFF)
|
0x028
|
8
|
Primary Partition Table Offset
|
0x030
|
8
|
Primary Partition Table Size
|
0x038
|
8
|
Secondary Partition Table Offset
|
0x040
|
8
|
Secondary Partition Table Size
|
0x048
|
8
|
Save Partition Offset
|
0x050
|
8
|
Save Partition Size
|
0x258
|
|
End
|
DPFS
- This is located @ 0x300 in the image, following DISF.
- Block sizes are log2
Start
|
Length
|
Description
|
0x00
|
4
|
Magic ("DPFS")
|
0x04
|
4
|
Magic Number (0x10000)
|
0x08
|
8
|
Offset 0
|
0x10
|
8
|
Size 0
|
0x18
|
4
|
Block Size 0, in log 2
|
0x1C
|
8
|
Offset 1
|
0x24
|
8
|
Size 1
|
0x2C
|
4
|
Block Size 1, in log 2
|
0x30
|
8
|
Offset 2
|
0x38
|
8
|
Size 2
|
0x40
|
4
|
Block Size 2, in log 2
|
IVFC
- Generally follows DPFS, similar to 3DS.
Start
|
Length
|
Description
|
0x00
|
4
|
Magic ("IVFC")
|
0x04
|
4
|
Magic Number (0x20000)
|
0x08
|
8
|
Master hash size?
|
0x10
|
8
|
Level 1 offset
|
0x18
|
8
|
Level 1 size
|
0x20
|
4
|
Level 1 block size, in log2
|
0x24
|
4
|
Reserved
|
0x28
|
8
|
Level 2 offset
|
0x30
|
8
|
Level 2 size
|
0x38
|
4
|
Level 2 block size, in log2.
|
0x3C
|
4
|
Reserved
|
0x40
|
8
|
Level 3 offset
|
0x48
|
8
|
Level 3 size
|
0x50
|
4
|
Level 3 block size, in log2.
|
0x54
|
4
|
Reserved
|
0x58
|
8
|
Level 4 offset
|
0x60
|
8
|
Level 4 size
|
0x68
|
4
|
Level 4 block size, in log2.
|
0x6C
|
4
|
Reserved
|
0x70
|
48
|
Unknown, reserved?
|
0xA0
|
32
|
Hash
|
JNGL
Start
|
Length
|
Description
|
0x00
|
4
|
Magic ("JNGL")
|
0x04
|
4
|
Magic Number (0x10000)
|
0x08
|
8
|
Savedata Size
|
0x10
|
8
|
Unknown, Size
|
0x18
|
8
|
Savedata Blocksize?
|
0x20
|
4
|
Unknown
|
0x24
|
4
|
Unknown
|
0x28
|
8
|
Unknown
|
0x30
|
464
|
Padding?
|
SAVE
- Generally follows JNGL, structure is different from 3DS.
Start
|
Length
|
Description
|
0x00
|
4
|
Magic ("SAVE")
|
0x04
|
4
|
Magic Number (0x60000)
|
0x08
|
8
|
Unknown, number
|
0x10
|
8
|
Unknown, block size
|
0x18
|
8
|
Unknown, block size
|
0x20
|
8
|
Unknown
|
RMAP
- There are generally two RMAP blocks in sequence.
Start
|
Length
|
Description
|
0x00
|
4
|
Magic ("RMAP")
|
0x04
|
4
|
Magic Number (0x10000)
|
Files
File Offset Table
- Indexes 0 and 1 are reserved to point towards the folder and file tables.
File Offset Table Entry
Start
|
Length
|
Description
|
0x00
|
3
|
Data offset, in blocks
|
0x03
|
1
|
Unknown, 80
|
0x04
|
4
|
Unknown, 0
|
File/Folder Table Entry
- The root file/folder index is generally 2
Start
|
Length
|
Description
|
0x00
|
4
|
Parent Folder Index
|
0x04
|
64
|
Filename
|
0x44
|
4
|
File/Folder Index?
|
0x48
|
4
|
File offset index in offset table, 0 for folders
|
0x4c
|
8
|
File size, or number of files for folders
|
0x54
|
8
|
Unknown
|
0x5c
|
4
|
Next File Index, same as folder index for folders
|