This page describes the format of savegames contained in NAND.
| Image offset
 | 
Length
 | 
Description
 | 
| 0x00
 | 
0x10
 | 
AES-CMAC
 | 
| 0x10
 | 
0xF0
 | 
Zero padding
 | 
DISF
- This is located @ 0x100 in the image, following the CMAC header.
 
| Start
 | 
Length
 | 
Description
 | 
| 0x000
 | 
4
 | 
Magic ("DISF")
 | 
| 0x004
 | 
4
 | 
Magic Number (0x40000)
 | 
| 0x008
 | 
32
 | 
Hash
 | 
| 0x028
 | 
8
 | 
Primary Partition Table Offset
 | 
| 0x030
 | 
8
 | 
Primary Partition Table Size
 | 
| 0x038
 | 
8
 | 
Secondary Partition Table Offset
 | 
| 0x040
 | 
8
 | 
Secondary Partition Table Size
 | 
| 0x048
 | 
8
 | 
Save Partition Offset
 | 
| 0x050
 | 
8
 | 
Save Partition Size
 | 
| 0x258
 | 
 | 
End
 | 
DPFS
- This is located @ 0x200 in the image, following DISF.
 
- Block sizes are log2
 
| Start
 | 
Length
 | 
Description
 | 
| 0x00
 | 
4
 | 
Magic ("DPFS")
 | 
| 0x04
 | 
4
 | 
Magic Number (0x10000)
 | 
| 0x08
 | 
8
 | 
Offset 0
 | 
| 0x10
 | 
8
 | 
Size 0
 | 
| 0x18
 | 
8
 | 
Block Size 0
 | 
| 0x20
 | 
8
 | 
Offset 1
 | 
| 0x28
 | 
8
 | 
Size 1
 | 
| 0x30
 | 
8
 | 
Block Size 1
 | 
| 0x38
 | 
8
 | 
Offset 2
 | 
| 0x40
 | 
8
 | 
Size 2
 | 
| 0x48
 | 
8
 | 
Block Size 2
 | 
IVFC
- Generally follows DPFS, similar to 3DS.
 
JNGL
| Start
 | 
Length
 | 
Description
 | 
| 0x00
 | 
4
 | 
Magic ("JNGL")
 | 
| 0x04
 | 
4
 | 
Magic Number (0x10000)
 | 
SAVE
- Generally follows JNGL, structure is different from 3DS.
 
| Start
 | 
Length
 | 
Description
 | 
| 0x00
 | 
4
 | 
Magic ("SAVE")
 | 
| 0x04
 | 
4
 | 
Magic Number (0x60000)
 | 
RMAP
- There are generally two RMAP blocks in sequence.
 
| Start
 | 
Length
 | 
Description
 | 
| 0x00
 | 
4
 | 
Magic ("RMAP")
 | 
| 0x04
 | 
4
 | 
Magic Number (0x10000)
 |