Filesystem services
fsp-ldr
Cmd | Name |
---|---|
0 | MountCode |
1 | IsCodeMounted |
fsp-pr
Cmd | Name | Arguments | Notes |
---|---|---|---|
0 | SetFsPermissions | u8 storageID, u32 PID, u64 TID, ACI0_buf_size, ACID_buf_size + two A descriptors (the 0x1C FS-access control from ACI0 + the 0x2C FS-access control from ACID). | Actual FS permissions are set to (ACI0_perms & ACID_perms). |
1 | ClearFsPermissions | u32 PID to clear | |
256 | SetEnabledProgramVerification | bool enabled |
fsp-srv
Cmd | Name |
---|---|
0 | MountApplicationPackage |
1 | #Initialize |
2 | MountRomFs |
7 | #MountContent7 |
8 | #MountContent |
11 | #MountBis |
12 | #OpenBisPartition |
13 | InvalidateBisCache |
17 | OpenHostFileSystemImpl |
18 | MountSdCard |
19 | FormatSdCard |
21 | #DeleteSaveData |
22 | #CreateSaveData |
23 | #CreateSystemSaveData |
24 | RegisterSaveDataAtomicDeletion |
25 | |
26 | FormatSdCardDryRun |
27 | |
30 | OpenGameCardPartition |
31 | #MountGameCardPartition |
51 | #MountSaveData |
52 | #MountSystemSaveData |
53 | Returns an #IFileSystem. |
58 | ReadSaveDataFileSystemExtraData |
59 | |
60 | OpenSaveDataInfoReader |
61 | OpenSaveDataIterator |
80 | OpenSaveDataThumbnailFile |
100 | MountImageDirectory |
110 | #MountContentStorage |
200 | OpenHost |
202 | OpenDataStorageByDataId |
203 | Returns an #IStorage. |
400 | #OpenDeviceOperator |
500 | #OpenSdCardDetectionEventNotifier |
501 | #OpenGameCardDetectionEventNotifier |
600 | SetCurrentPosixTime |
601 | QuerySaveDataTotalSize |
602 | #VerifySaveData |
603 | CorruptSaveDataForDebug |
604 | CreatePaddingFile |
605 | DeleteAllPaddingFiles |
606 | |
607 | RegisterExternalKey |
608 | UnregisterExternalKey |
609 | |
620 | |
800 | |
1000 | SetBisRootForHost |
1001 | |
1002 | SetSaveDataRootPath |
1003 | DisableAutoSaveDataCreation |
1004 | SetGlobalAccessLogMode |
1005 | GetGlobalAccessLogMode |
1006 | OutputAccessLogToSdCard |
MountApplicationPackage
Presumably about the same as MountContent except this uses the titleID associated with the FS session?
Initialize
Word | Value |
---|---|
0 | 0x00000004 |
1 | 0x8000000E |
2 | 0x00000001 |
0-1 | Pid |
0 | Always. 0x18000001 |
1 | Always. 0 |
2 | "SCFI" |
3 | 0x00000001 |
4 | Always 0. |
MountContent7
Takes an input u32 (NCA-type) and an u64 title-id. Web-applet loads the u32 from u32_table[inparam]. Only type4 is usable with this?
Returns an #IFileSystem.
Note: web-applet strings refer to both this cmd and the below "MountContent" as "MountContent".
MountContent
Takes a type-0x19 input buffer, an in32, and an input title-id.
The in32 must be 5 if the NCA type is 0 (control).
The input buffer is the output string path from nsam GetContentNcaPath.
Returns an #IFileSystem.
May return errors when attempting to access NCA-paths for an update-title with a gamecard, when the gamecard isn't inserted. May return error 0x7D402 in some cases with update-titles. Non-val2 in32 values with NCA-type1 are unusable, even for normal titles.
MountBis
Takes a type-0x19 input buffer string and a u32 Bis partitionID(see below). Official user-process code sets instr[0] = 0 normally.
Returns an #IFileSystem.
Only partitionIDs for FAT partitions are usable with this, otherwise error 0x2EE202 is returned. Seems to be about the same as #OpenBisPartition except this mounts the partition filesystem instead of allowing direct access to the partition sectors.
OpenBisPartition
Takes a u32 partition ID, returns 0x2EE202 for partitions which do not exist, 0x320002 for partitions which cannot be opened and a valid #IStorage handle otherwise.
DeleteSaveData
Takes an input u64.
CreateSaveData
Takes a 0x40-byte Save-struct entry, a 0x40-byte SaveCreate-struct entry, and a 0x10-byte input struct.
Only the first 0x5-bytes in the 0x10-byte struct are initialized: all-zero when automatically creating savedata during savecommon mount by official user-processes. In the dedicated save-creation code in official user-processes: +0 u32 = 0x40060, +4 u8 = 1.
Creates regular savedata.
CreateSystemSaveData
Takes a 0x40-byte Save-struct entry and a 0x40-byte SaveCreate-struct entry.
Creates savedata in the SYSTEM NAND partition.
MountGameCardPartition
Takes two input u32s, with the second u32 located at +4 in rawdata after the first u32.
Returns an #IFileSystem.
Mounts a gamcard partition.
MountSaveData
Takes an input u8 and a 0x40-byte Save-struct entry. Official user-process code is only known to use value 1 for the u8.
Returns an #IFileSystem.
Permissions aren't checked until the specified save is successfully found.
Only one process can mount a given savedata at any given time (this includes systemsavedata).
MountSystemSaveData
Takes an input u8 and a 0x40-byte Save-struct entry. Web-applet only uses value0 for the input u8.
Returns an #IFileSystem.
Mounts savedata in the SYSTEM NAND partition.
MountContentStorage
Takes a #ContentStorageId. Invalid values return 0x2EE202.
Returns an #IFileSystem with NCA files. The read data from these files is identical to the data read by Content_Manager_services#ReadEntryRaw.
OpenDeviceOperator
This command returns a session to a port implementing the #IDeviceOperator interface.
OpenSdCardDetectionEventNotifier
This command returns a session to a port implementing the #IEventNotifier interface.
OpenGameCardDetectionEventNotifier
This command returns a session to a port implementing the #IEventNotifier interface.
VerifySaveData
Takes an unknown input u64 and a type-0x6 output buffer.
The input u64 high-byte must be non-zero, otherwise an error is returned(0xE02).
IStorage
This is the interface for a raw device, usually a block device.
Cmd | Name | Arguments |
---|---|---|
0 | Read | Takes a type-0x46 buffer, an offset and length |
1 | Write | |
2 | Flush | |
3 | SetSize | |
4 | GetSize | None |
IFileSystem
There are two main implementations of this interface:
- RomFS: Filesystem implementation statically linked in the binary. Uses an #IStorage interface as underlying raw device.
- IPC proxy: Used for all non-RomFS filesystems. In this case, actual filesystem implementation is in the FS process.
Cmd | Name |
---|---|
0 | CreateFile |
1 | DeleteFile |
2 | CreateDirectory |
3 | DeleteDirectory |
4 | DeleteDirectoryRecursively |
5 | RenameFile |
6 | RenameDirectory |
7 | GetEntryType |
8 | OpenFile |
9 | OpenDirectory |
10 | Commit |
11 | GetFreeSpaceSize |
12 | GetTotalSpaceSize |
Commit
Like 3DS, this has to be used after writing to savedata for the changes to take affect.
IDirectory
Cmd | Name |
---|---|
0 | Read |
1 | GetEntryCount |
IFile
Cmd | Name |
---|---|
0 | Read |
1 | Write |
2 | Flush |
3 | SetSize |
4 | GetSize |
ISaveDataInfoReader
IDeviceOperator
Cmd | Name |
---|---|
0 | IsSdCardInserted |
1 | GetSdCardSpeedMode |
2 | GetSdCardCid |
3 | |
4 | |
5 | |
6 | |
100 | GetMmcCid |
101 | GetMmcSpeedMode |
110 | EraseMmc |
111 | GetMmcPartitionSize |
112 | |
113 | |
114 | |
200 | IsGameCardInserted |
201 | EraseGameCard |
202 | GetGameCardHandle |
203 | #GetGameCardUpdatePartitionInfo |
204 | FinalizeGameCardDriver |
205 | GetGameCardAttribute |
206 | GetGameCardDeviceCertificate |
207 | GetGameCardAsicInfo |
208 | GetGameCardIdSet |
209 | WriteToGameCard |
210 | SetVerifyWriteEnalbleFlag |
211 | GetGameCardImageHash |
212 | |
213 | |
214 | |
215 | |
216 | |
300 | SetSpeedEmulationMode |
301 | GetSpeedEmulationMode |
GetGameCardUpdatePartitionInfo
Returns a titleID and the title-version for it.
- Output u32 with ARMS-gamecard: title-version v131162. This is the title-version for 2.1.0, which is the sysupdate included with this gamecard. Launch-day gamecards return title-version v450.
- Output u64 with ARMS-gamecard: titleID 0100000000000816.
NS appears to only use this with Content_Manager_services#GetTitleIdInfo and Content_Manager_services#GetUpdateTitleList with storageid=nandsys, for checking whether a sysupdate is required.
IEventNotifier
Cmd | Name |
---|---|
0 | BindEvent |
StorageId
Value | Name |
---|---|
0 | None |
1 | Host |
2 | GameCard |
3 | NandSystem |
4 | NandUser |
5 | SdCard |
ContentStorageId
Value | Name |
---|---|
0 | NandSystem |
1 | NandUser |
2 | SdCard |
BisPartitionID
- 0: Raw NAND sectors access for MMC boot partition 0.
- 10: Raw NAND sectors access for MMC boot partition 1.
- Rest: see here.
Save Struct
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | 0 for SystemSaveData. SaveData: 0 can be used for accessing the savedata associated with the current FS session titleID, otherwise when set this is the titleID associated with the savedata to access. |
0x8 | 0x10 | userID for user-specific savedata(saveuser) when set, otherwise when zero this indicates the common savedata(savecommon). This is loaded from Account_services. |
0x18 | 0x8 | u64 saveID. 0 for SaveData. |
0x20 | 0x8 | ContentStorageId? 0 for SystemSaveData. 1 for SaveData. 2 for DeviceSaveData(with official user-processes all other fields are 0 for DeviceSaveData). |
0x28 | 0x8 | 0 for SystemSaveData/SaveData. |
0x30 | 0x8 | 0 for SystemSaveData/SaveData. |
0x38 | 0x8 | 0 for SystemSaveData/SaveData. |
Total size is 0x40-bytes.
SaveCreate Struct
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | IVFC level4 size? |
0x8 | 0x8 | Same as offset 0x0 normally? Hard-coded to 0x80000 for BcatSaveData. |
0x10 | 0x8 | 0x4000 for SystemSaveData/SaveData/DeviceSaveData/BcatSaveData. IVFC level4 block-size in bytes? |
0x18 | 0x8 | Official user-processes only uses 0 here for SystemSaveData/SaveData. For the dedicated save-creation code with SaveData/DeviceSaveData, this value comes from an input param with official user-processes. For BcatSaveData, this is the hard-coded titleID of the bcat-sysmodule. |
0x20 | 0x4 | Written using an input param for official user-processes. Hard-coded 0 for BcatSaveData. |
0x24 | 0x1 | Official user-processes only uses 0 here for SystemSaveData, 1 for SaveData/DeviceSaveData/BcatSaveData. |
0x25 | 0x1 | 0 for SystemSaveData/SaveData. |
0x26 | 0x1A | Not initialized for SystemSaveData/SaveData. |
Total size is 0x40-bytes.
DeviceSaveData
This is accessed using the same commands for SaveData with the same input u8, the only difference compared to SaveData is the Save-struct.
BcatSaveData
This is accessed using the same commands for SaveData with the same input u8. The Save-struct is the same as DeviceSaveData, except that the titleID field is set to <input titleID>. See above regarding SaveCreate-struct.
The 0x10-byte struct passed to #CreateSaveData has the first 0x5-bytes set to all-zero.