Savegames: Difference between revisions
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* Generally follows DPFS, similar to 3DS. | * Generally follows DPFS, similar to 3DS. | ||
==== JNGL ==== | |||
* Generally follows IVFC | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("JNGL") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x10000) | |||
|- | |||
|} | |||
==== SAVE ==== | |||
* Generally follows JNGL, structure is different from 3DS. | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("SAVE") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x60000) | |||
|- | |||
|} | |||
==== RMAP ==== | |||
* There are generally two RMAP blocks in sequence. | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("RMAP") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x10000) | |||
|- | |||
|} |
Revision as of 01:56, 3 July 2017
This page describes the format of savegames contained in NAND.
AES CMAC header
Image offset | Length | Description |
---|---|---|
0x00 | 0x10 | AES-CMAC |
0x10 | 0xF0 | Zero padding |
DISF
- This is located @ 0x100 in the image, following the CMAC header.
Start | Length | Description |
---|---|---|
0x000 | 4 | Magic ("DISF") |
0x004 | 4 | Magic Number (0x40000) |
0x008 | 32 | Hash |
0x028 | 8 | Primary Partition Table Offset |
0x030 | 8 | Primary Partition Table Size |
0x038 | 8 | Secondary Partition Table Offset |
0x040 | 8 | Secondary Partition Table Size |
0x048 | 8 | Save Partition Offset |
0x050 | 8 | Save Partition Size |
0x258 | End |
DPFS
- This is located @ 0x200 in the image, following DISF.
- Block sizes are log2
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("DPFS") |
0x04 | 4 | Magic Number (0x10000) |
0x08 | 8 | Offset 0 |
0x10 | 8 | Size 0 |
0x18 | 8 | Block Size 0 |
0x20 | 8 | Offset 1 |
0x28 | 8 | Size 1 |
0x30 | 8 | Block Size 1 |
0x38 | 8 | Offset 2 |
0x40 | 8 | Size 2 |
0x48 | 8 | Block Size 2 |
IVFC
- Generally follows DPFS, similar to 3DS.
JNGL
- Generally follows IVFC
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("JNGL") |
0x04 | 4 | Magic Number (0x10000) |
SAVE
- Generally follows JNGL, structure is different from 3DS.
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("SAVE") |
0x04 | 4 | Magic Number (0x60000) |
RMAP
- There are generally two RMAP blocks in sequence.
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("RMAP") |
0x04 | 4 | Magic Number (0x10000) |