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* N-3038_e/N-3038_p (OOT) had rendering config updated.
 
* N-3038_e/N-3038_p (OOT) had rendering config updated.
 
* N-4868_e/N-4868_p (Banjo-Kazooie) had a new patch added ("Lua_AfterInst").
 
* N-4868_e/N-4868_p (Banjo-Kazooie) had a new patch added ("Lua_AfterInst").
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== v2.1.0 ==
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ExeFs:
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* NPDM only had the usual ACID pubkey/signature update.
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* main: updated
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RomFs:
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* "/bootapp/init.json" updated
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* "/bootapp/resources/scripts/states/ui/stateload.lua" updated
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* "/bootapp/resources/scripts/states/ui/statepause.lua" updated
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* "/bootapp/resources/scripts/states/ui/stateplay.lua" updated
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* "/bootapp/resources/strings/" Various localization data updated.
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* "/.nrr/": The NRRs were updated, and a NRR added for the additional game.
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* "/Pipeline.cache" updated
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* "/titles/":
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** "lclassics.titlesdb" updated
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** "N-1407_e/N-1407_e.dtz"/"N-1407_p/N-1407_p.dtz" updated (Majora's Mask)
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*** The .ppl file in the .dtz archive was updated.
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** "N-2456_e/" added
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** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie)
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*** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs".

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