Savegames: Difference between revisions
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* Generally follows DPFS, similar to 3DS. | * Generally follows DPFS, similar to 3DS. | ||
==== JNGL ==== | |||
* Generally follows IVFC | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("JNGL") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x10000) | |||
|- | |||
|} | |||
==== SAVE ==== | |||
* Generally follows JNGL, structure is different from 3DS. | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("SAVE") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x60000) | |||
|- | |||
|} | |||
==== RMAP ==== | |||
* There are generally two RMAP blocks in sequence. | |||
{| class="wikitable" | |||
|- | |||
! Start | |||
! Length | |||
! Description | |||
|- | |||
| 0x00 | |||
| 4 | |||
| Magic ("RMAP") | |||
|- | |||
| 0x04 | |||
| 4 | |||
| Magic Number (0x10000) | |||
|- | |||
|} |