This gets the ID. The first 0x6-bytes from the below output is "id_l", the remaining 0x6-bytes are "id_h". During PlayReport saving the cached ID is copied to u64s, which are then used with the PlayReport.
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! Offset || Size || Description
! Offset || Size || Description
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| 0x4 || 0x8 || u64 copied to an output struct.
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| 0x4 || 0xC || This is copied to an output buffer.