Difference between revisions of "Profile Selector"
Line 36: | Line 36: | ||
| 0x92 || 0x1 || Set to 0x1 by ShowUserSelectorForLauncher. | | 0x92 || 0x1 || Set to 0x1 by ShowUserSelectorForLauncher. | ||
|- | |- | ||
− | | 0x93 || 0x1 || u8 isPermitted. ShowUserSelector* sets this to the output bool from | + | | 0x93 || 0x1 || u8 isPermitted. ShowUserSelector* sets this to the output bool from [[Account_services#IsUserRegistrationRequestPermitted|IsUserRegistrationRequestPermitted]]. |
|- | |- | ||
| 0x94 || 0x1 || u8 showSkipButton. This is copied from [[#UserSelectionSettings]]. | | 0x94 || 0x1 || u8 showSkipButton. This is copied from [[#UserSelectionSettings]]. |
Revision as of 02:32, 3 December 2019
This is the applet presented when launching a game that allows the user to select a user.
See AM_services#Library_Applets. The profile selector expects a two IStorage inputs and a single IStorage output.
Library Applet Versions
System Version | Value |
---|---|
[1.0.0+] | 0x1 |
[2.0.0+] | 0x10000 |
[6.0.0+] | 0x20000 |
UiSettings
This is "nn::account::UiSettings".
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | #UiMode |
0x4 | 0x4 | |
0x8 | 0x80 | u128 invalidUidList[8]. This is copied from #UserSelectionSettings. |
0x88 | 0x8 | ApplicationId with ShowUserSelectorForLauncher. |
0x90 | 0x1 | u8 isNetworkServiceAccountRequired. This is copied from #UserSelectionSettings. |
0x91 | 0x1 | u8 isSkipEnabled. This is copied from #UserSelectionSettings. |
0x92 | 0x1 | Set to 0x1 by ShowUserSelectorForLauncher. |
0x93 | 0x1 | u8 isPermitted. ShowUserSelector* sets this to the output bool from IsUserRegistrationRequestPermitted. |
0x94 | 0x1 | u8 showSkipButton. This is copied from #UserSelectionSettings. |
0x95 | 0x1 | u8 additionalSelect. This is copied from #UserSelectionSettings. |
0x96 | 0x1 | [2.0.0+] This is copied from #UserSelectionSettingsForSystemService+0x4. ShowUserSelectorForLauncher/ShowUserSelector sets this to value 1. |
0x97 | 0x1 | [6.0.0+] Set to #UserSelectionSettings isUnqualifiedUserSelectable ^ 1. |
0x98 | 0x4 | [2.0.0+] This is copied from the 4-bytes at #UserSelectionSettingsForSystemService+0x0. |
0x9C | 0x4 |
This has size 0xA0 (0x98 with [1.0.0]) and seems to only affect the UI display. Typical value is all zero with byte 0x96 equal to 0x01. Setting the first byte to 1 will make the applet display in order to create a new user. "starter" sets the first byte to 5 in order to display initial user setup.
UiMode
This is "nn::account::UiMode".
Value | Description |
---|---|
0 | UserSelector |
1 | UserCreator |
2 | EnsureNetworkServiceAccountAvailable |
3 | UserIconEditor |
4 | UserNicknameEditor |
5 | UserCreatorForStarter |
6 | NintendoAccountAuthorizationRequestContext |
7 | IntroduceExternalNetworkServiceAccount |
8 | [6.0.0+] IntroduceExternalNetworkServiceAccountForRegistration |
9 | [6.0.0+] NintendoAccountNnidLinker |
10 | [6.0.0+] LicenseRequirementsForNetworkService |
11 | [7.0.0+] LicenseRequirementsForNetworkServiceWithUserContextImpl |
12 | [7.0.0+] UserCreatorForImmediateNaLoginTest |
UserSelectionSettings
This is "nn::account::UserSelectionSettings ".
Offset | Size | Description |
---|---|---|
0x0 | 0x80 | u128 invalidUidList[8] |
0x80 | 0x1 | u8 isSkipEnabled |
0x81 | 0x1 | u8 isNetworkServiceAccountRequired |
0x82 | 0x1 | u8 showSkipButton |
0x83 | 0x1 | u8 additionalSelect |
0x84 | 0x1 | [6.0.0+] u8 isUnqualifiedUserSelectable |
UserSelectionSettingsForSystemService
This is "nn::account::UserSelectionSettingsForSystemService". This was added as an additional input param with sdknso [2.0.0+].
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | |
0x4 | 0x1 | |
0x5 | 0x3 | u8 padding[3] |
UiReturnArg
This is "nn::account::UiReturnArg".
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | Result (0 = Success, 2 = Failure) |
0x8 | 0x10 | UUID of selected user |
NintendoAccountStartupDialogType
This is "nn::account::NintendoAccountStartupDialogType".
Value | Description |
---|---|
0 | |
1 | |
2 |
Usage
User-processes should push a common arguments struct and the typical UserSelectionConfig struct as well. After pushing in the data and calling start, user-processes should wait upon the PopOutDataEvent and then pop a single IStorage to obtain the result structure described above.