Difference between revisions of "Savegames"
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Line 147: | Line 147: | ||
| 4 | | 4 | ||
| Magic Number (0x10000) | | Magic Number (0x10000) | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | 8 | ||
+ | | Savedata Size | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | 8 | ||
+ | | Unknown, Size | ||
+ | |- | ||
+ | | 0x18 | ||
+ | | 8 | ||
+ | | Savedata Blocksize? | ||
+ | |- | ||
+ | | 0x20 | ||
+ | | 4 | ||
+ | | Unknown | ||
+ | |- | ||
+ | | 0x24 | ||
+ | | 4 | ||
+ | | Unknown | ||
+ | |- | ||
+ | | 0x28 | ||
+ | | 8 | ||
+ | | Unknown | ||
+ | |- | ||
+ | | 0x30 | ||
+ | | 464 | ||
+ | | Padding? | ||
|- | |- | ||
|} | |} |
Revision as of 17:44, 3 July 2017
This page describes the format of savegames contained in NAND.
AES CMAC header
Image offset | Length | Description |
---|---|---|
0x00 | 0x10 | AES-CMAC |
0x10 | 0xF0 | Zero padding |
DISF
- This is located @ 0x100 in the image, following the CMAC header.
Start | Length | Description |
---|---|---|
0x000 | 4 | Magic ("DISF") |
0x004 | 4 | Magic Number (0x40000) |
0x008 | 32 | Hash |
0x028 | 8 | Primary Partition Table Offset |
0x030 | 8 | Primary Partition Table Size |
0x038 | 8 | Secondary Partition Table Offset |
0x040 | 8 | Secondary Partition Table Size |
0x048 | 8 | Save Partition Offset |
0x050 | 8 | Save Partition Size |
0x258 | End |
DPFS
- This is located @ 0x200 in the image, following DISF.
- Block sizes are log2
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("DPFS") |
0x04 | 4 | Magic Number (0x10000) |
0x08 | 8 | Offset 0 |
0x10 | 8 | Size 0 |
0x18 | 8 | Block Size 0 |
0x20 | 8 | Offset 1 |
0x28 | 8 | Size 1 |
0x30 | 8 | Block Size 1 |
0x38 | 8 | Offset 2 |
0x40 | 8 | Size 2 |
0x48 | 8 | Block Size 2 |
IVFC
- Generally follows DPFS, similar to 3DS.
JNGL
- Generally follows IVFC
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("JNGL") |
0x04 | 4 | Magic Number (0x10000) |
0x08 | 8 | Savedata Size |
0x10 | 8 | Unknown, Size |
0x18 | 8 | Savedata Blocksize? |
0x20 | 4 | Unknown |
0x24 | 4 | Unknown |
0x28 | 8 | Unknown |
0x30 | 464 | Padding? |
SAVE
- Generally follows JNGL, structure is different from 3DS.
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("SAVE") |
0x04 | 4 | Magic Number (0x60000) |
RMAP
- There are generally two RMAP blocks in sequence.
Start | Length | Description |
---|---|---|
0x00 | 4 | Magic ("RMAP") |
0x04 | 4 | Magic Number (0x10000) |