Savegames: Difference between revisions
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* Generally follows DPFS, similar to 3DS.  | * Generally follows DPFS, similar to 3DS.  | ||
==== JNGL ====  | |||
* Generally follows IVFC  | |||
{| class="wikitable"  | |||
|-  | |||
! Start  | |||
! Length  | |||
! Description  | |||
|-  | |||
| 0x00  | |||
| 4  | |||
| Magic ("JNGL")  | |||
|-  | |||
| 0x04  | |||
| 4  | |||
| Magic Number (0x10000)  | |||
|-  | |||
|}  | |||
==== SAVE ====  | |||
* Generally follows JNGL, structure is different from 3DS.  | |||
{| class="wikitable"  | |||
|-  | |||
! Start  | |||
! Length  | |||
! Description  | |||
|-  | |||
| 0x00  | |||
| 4  | |||
| Magic ("SAVE")  | |||
|-  | |||
| 0x04  | |||
| 4  | |||
| Magic Number (0x60000)  | |||
|-  | |||
|}  | |||
==== RMAP ====  | |||
* There are generally two RMAP blocks in sequence.  | |||
{| class="wikitable"  | |||
|-  | |||
! Start  | |||
! Length  | |||
! Description  | |||
|-  | |||
| 0x00  | |||
| 4  | |||
| Magic ("RMAP")  | |||
|-  | |||
| 0x04  | |||
| 4  | |||
| Magic Number (0x10000)  | |||
|-  | |||
|}  | |||