Profile Selector: Difference between revisions

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This is the applet presented when launching a game that allows the user to select a user.
This is the applet presented when launching a game that allows the user to select a user.


See [[AM_services#Library_Applets]]. The profile selector expects a two [[AM_services#IStorage|IStorage]] inputs and a single [[AM_services#IStorage|IStorage]] output.
See [[AM_services#Library_Applets]].


== Library Applet Versions ==
== Library Applet Versions ==
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|-
|-
| 12 || [7.0.0+] UserCreatorForImmediateNaLoginTest
| 12 || [7.0.0+] UserCreatorForImmediateNaLoginTest
|-
| 13 || [13.0.0+] UserQualificationPromoter
|}
|}


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| 0x84 || 0x1 || [6.0.0+] u8 isUnqualifiedUserSelectable
| 0x84 || 0x1 || [6.0.0+] u8 isUnqualifiedUserSelectable
|}
|}
ShowUserSelector* calls ShowUserSelectorCommon for launching the applet, which does the following:
* When isSkipEnabled is set, the first user in invalidUidList must not be set, and additionalSelect must be 0 (asserting otherwise). When enabled [[Account_services#TrySelectUserWithoutInteraction|TrySelectUserWithoutInteraction]] will be used to select the user (with isNetworkServiceAccountRequired), in this case the applet will only be launched if that cmd doesn't return an user.


== UserSelectionSettingsForSystemService ==
== UserSelectionSettingsForSystemService ==
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== UiReturnArg ==  
== UiReturnArg ==  
This is "nn::account::UiReturnArg".
This is "nn::account::UiReturnArg". This is the struct for the output storage.


{| class="wikitable" border="1"
{| class="wikitable" border="1"
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! Offset || Size || Description
! Offset || Size || Description
|-
|-
| 0x0 || 0x8 || Result
| 0x0 || 0x8 || Result. Returned directly as the Result when launching is successful.
|-
|-
| 0x8 || 0x10 || Uid of selected user.
| 0x8 || 0x10 || Uid of selected user, only used with [[#UiMode|UserSelector]] when no error is thrown (see above Result).
|}
|}


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== UserSelectionPurpose ==  
== UserSelectionPurpose ==  
This is "nn::account::UserSelectionPurpose".
This is "nn::account::UserSelectionPurpose". This controls the UI message text to display with [[#UiMode|UserSelector]]. Invalid values are handled as value 0.


{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
! Value || Description
! Value || Description || UI message text
|-
|-
| 0 || General
| 0 || General || "Select a user."
|-
|-
| 1 || GameCardRegistration
| 1 || [2.0.0+] GameCardRegistration || "Who will receive the points?"
|-
|-
| 2 || EShopLaunch
| 2 || [2.0.0+] EShopLaunch || "Who is using Nintendo eShop?"
|-
|-
| 3 || EShopItemShow
| 3 || [2.0.0+] EShopItemShow || "Who is making this purchase?"
|-
|-
| 4 || PicturePost
| 4 || [2.0.0+] PicturePost || "Who is posting?"
|-
|-
| 5 || NintendoAccountLinkage
| 5 || [2.0.0+] NintendoAccountLinkage || "Select a user to link to a Nintendo Account."
|-
|-
| 6 || SettingsUpdate
| 6 || [2.0.0+] SettingsUpdate || "Change settings for which user?"
|-
|-
| 7 || SaveDataDeletion
| 7 || [2.0.0+] SaveDataDeletion || "Format data for which user?"
|-
|-
| 8 || UserMigration
| 8 || [4.0.0+] UserMigration || "Which user will be transferred to another console?"
|-
|-
| 9 || SaveDataTransfer(?)
| 9 || [8.0.0+] SaveDataTransfer(?) || "Send save data for which user?"
|}
|}


== Usage ==  
== Usage ==  
User-processes should push a common arguments struct and the typical UserSelectionConfig struct as well. After pushing in the data and calling start, user-processes should wait upon the PopOutDataEvent and then pop a single IStorage to obtain the result structure described above.
User-processes should push a common arguments struct and [[#UiSettings]]. Official sw can optionally push an additional storage from [[Applet_Manager_services#CreateTransferMemoryStorage|CreateTransferMemoryStorage]] with flag=0 using an input buffer when that input buffer is not NULL, however sdknso itself doesn't use this besides a wrapper func which sdknso itself doesn't call (the applet itself ignores this storage, at least with [9.1.0+]). After launching the applet and waiting for it to finish, on success the output storage [[#UiReturnArg]] should be popped.


[[Category:Library Applets]]
[[Category:Library Applets]]