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The data available with [[#IAsyncValue]] Get is a s32 for the offset within the TransferMemory where the output data is located, GetSize returns the total byte-size of the data located here. This data is: an u64 for total entries, an array of u64s for each icon size, then the icon JPEGs for the specified ApplicationIds.
 
The TransferMemory size must be at least: 0x4 + count*sizeof(u64) + count*[[#GetApplicationControlData|0x20000]] + count*sizeof(u64) + [[#GetApplicationControlData|0x24000]].
==== RequestCheckGameCardRegistration ====

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