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Content can be transferred with a custom protocol over the network. This is intended for use with local [[LDN_services|ldn]] networks, however the used IP addresses can be arbitary. This can be used for SystemUpdates via the above Send/Receive commands (which are then used via [[NS_Services#ns:su|ns:su]]). Application content can also be transferred, which uses a similar (?) protocol.
Content can be transferred with a custom protocol over the network. This is intended for use with local [[LDN_services|ldn]] networks, however the used IP addresses can be arbitary. This can be used for SystemUpdates via the above Send/Receive commands (which are then used via [[NS_Services#ns:su|ns:su]]). Application content can also be transferred, which uses a similar (?) protocol.
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Task [[#Cmd69|creation]] for Receive will eventually use the input addr/port with [[Sockets_services|connect()]], while the Send version will eventually do the same with [[Sockets_services|bind()]]. Hence, Receive system = client, while Send system = server.
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Task [[#Cmd69|creation]] for Receive will eventually use the input addr/port with [[Sockets_services|connect()]], while the Send [[#Cmd76|version]] will eventually do the same with [[Sockets_services|bind()]]. Hence, Receive system = client, while Send system = server.
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The Receive async [[#Cmd72|thread]] does the following:
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* Sets the <code>nn::fs::PriorityRaw</code> using a value loaded from state.
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* Calls a func.
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* Signals the async Event and returns.
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** That func does:
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** ...
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The Send async [[#Cmd77|thread]] does the following:
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* This is identical to the Receive thread except the called func is different.
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** That func does:
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** ...
Messages (requests/replies) begin with the following 0x10-byte header, then any associated data.
Messages (requests/replies) begin with the following 0x10-byte header, then any associated data.