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497 bytes added ,  03:36, 19 September 2019
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| 14 || [4.0.0+] [[#SetupCardUpdateViaSystemUpdater]]
 
| 14 || [4.0.0+] [[#SetupCardUpdateViaSystemUpdater]]
 
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| 15 || [4.0.0+] HasReceived
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| 15 || [4.0.0+] [[#HasReceived]]
 
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| 16 || [4.0.0+] RequestReceiveSystemUpdate
 
| 16 || [4.0.0+] RequestReceiveSystemUpdate
 
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| 17 || [4.0.0+] GetReceiveProgress
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| 17 || [4.0.0+] [[#GetReceiveProgress]]
 
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| 18 || [4.0.0+] ApplyReceivedUpdate
 
| 18 || [4.0.0+] ApplyReceivedUpdate
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| 20 || [4.0.0+] GetReceivedEulaData
 
| 20 || [4.0.0+] GetReceivedEulaData
 
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| 21 || [4.0.0+] SetupToReceiveSystemUpdate
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| 21 || [4.0.0+] [[#SetupToReceiveSystemUpdate]]
 
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| 22 || [6.0.0+] RequestCheckLatestUpdateIncludesRebootlessUpdate
 
| 22 || [6.0.0+] RequestCheckLatestUpdateIncludesRebootlessUpdate
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Same as SetupCardUpdate, except this doesn't have the code for [[Filesystem_services|GetGameCardHandle/GetGameCardUpdatePartitionInfo]], and uses [[Filesystem_services|OpenRegisteredUpdatePartition]] instead of [[Filesystem_services|OpenGameCardFileSystem]]. This also uses a different is_initialized bool state flag.
 
Same as SetupCardUpdate, except this doesn't have the code for [[Filesystem_services|GetGameCardHandle/GetGameCardUpdatePartitionInfo]], and uses [[Filesystem_services|OpenRegisteredUpdatePartition]] instead of [[Filesystem_services|OpenGameCardFileSystem]]. This also uses a different is_initialized bool state flag.
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=== HasReceived ===
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No input, returns an output u8 bool.
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Same as [[#HasDownloaded]] except this uses [[NIM_services|nim]] cmd71 and cmd73.
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=== GetReceiveProgress ===
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No input, returns a 0x10-byte output struct.
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Same as [[#GetDownloadProgress]] except this uses [[NIM_services|nim]] cmd71 and cmd73.
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=== SetupToReceiveSystemUpdate ===
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No input/output.
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This just uses [[NIM_services|nim]] ListSystemUpdateTask, then when a task is returned uses it with DestroySystemUpdateTask.
    
= IAsyncValue =
 
= IAsyncValue =

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