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134 bytes added ,  22:06, 18 August 2019
Add ControlCodeMemory 32-bit perms (Good guy nintendo allowing 32-bit JITs)
Line 162: Line 162:  
| 0x4B || [4.0.0+] [[#svcCreateCodeMemory]] || X1=addr, X2=size || W0=result, W1=code_memory_handle
 
| 0x4B || [4.0.0+] [[#svcCreateCodeMemory]] || X1=addr, X2=size || W0=result, W1=code_memory_handle
 
|-
 
|-
| 0x4C || [4.0.0+] [[#svcControlCodeMemory]] || W0=code_memory_handle, W1=[[#CodeMemoryOperation]], X2=dstaddr, X3=size, W4=perm || W0=result
+
| 0x4C || [4.0.0+] [[#svcControlCodeMemory]] || W0=code_memory_handle, W1=[[#CodeMemoryOperation]], X2=dstaddr, X3=size, W4=perm
 +
R0=code_memory_handle, R1=[[#CodeMemoryOperation]], R2=dstaddr_lower32, R3=dstaddr_upper32, R4=size_lower32, R5=size_upper32, R6=perm
 +
|| W0=result
 
|-
 
|-
 
| 0x4D || svcSleepSystem || None || None
 
| 0x4D || svcSleepSystem || None || None
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