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No change in size ,  14:17, 14 May 2019
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Fix up registers count
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== Registers ==
 
== Registers ==
Maxwell GPUs have 254 type-less general purpose registers and one special register with id 255, ''nvdisasm'' shows it as RZ and ''envydis'' as 0x0. Writing here is a no-op unless there are side effects. Reading from RZ returns zero. The fewer registers a shader uses, the more it can be parallelized.
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Maxwell GPUs have 255 type-less general purpose registers and one special register with id 255, ''nvdisasm'' shows it as RZ and ''envydis'' as 0x0. Writing here is a no-op unless there are side effects. Reading from RZ returns zero. The fewer registers a shader uses, the more it can be parallelized.
    
General purpose registers or GPRs are 32 bits long and are the same for all operations, these are given meaning on the instructions. Half float instructions are SIMD and operate on 16 bit pairs, meanwhile double instructions take two registers to operate. uint64 values are emulated using uint32 instructions extending their domain through condition codes; when an instruction has to read an uint64 value it reads two subsequent registers.
 
General purpose registers or GPRs are 32 bits long and are the same for all operations, these are given meaning on the instructions. Half float instructions are SIMD and operate on 16 bit pairs, meanwhile double instructions take two registers to operate. uint64 values are emulated using uint32 instructions extending their domain through condition codes; when an instruction has to read an uint64 value it reads two subsequent registers.
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