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70 bytes added ,  00:37, 18 September 2018
→‎KernelConfiguration: more accurate...
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Bit 0 is a boolean determining whether kernel should it will memset various allocated memory-regions with 0x58, 0x59, 0x5A ('X', 'Y', 'Z') instead of zero. This allows Nintendo devs to find uninitialized memory bugs.
 
Bit 0 is a boolean determining whether kernel should it will memset various allocated memory-regions with 0x58, 0x59, 0x5A ('X', 'Y', 'Z') instead of zero. This allows Nintendo devs to find uninitialized memory bugs.
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Bit 1 is a boolean determining whether kernel should forcefully enable usermode exception handlers (when false, only data aborts/prefetch aborts that occur when the faulting address is in a readable region with MemoryType_CodeStatic will trigger usermode exception handlers).
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Bit 1 is a boolean determining whether kernel should forcefully enable usermode exception handlers (when false, only certain aborts (((1LL << (esr >> 26)) & 0x1115804400224001) == 0, typically data/prefetch aborts) that occur when the faulting address is in a readable region with MemoryType_CodeStatic will trigger usermode exception handlers).
    
Bit 2 is a boolean determining whether kernel should enable usermode access to the Performance Monitors (whether PMUSERENR_EL0 should be 1 or 0).
 
Bit 2 is a boolean determining whether kernel should enable usermode access to the Performance Monitors (whether PMUSERENR_EL0 should be 1 or 0).

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