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The BOTW game uses this GamePlayRecording functionality from the main-nso "nninitStartup" function. The official code GamePlayRecording-enable does the following:
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The BOTW game uses this GamePlayRecording functionality from the main-nso "nninitStartup" function, with size 0x6000000(96MiB). The official GamePlayRecording-enable code does the following(this will panic on any failure):
 
* [[SVC|Creates]] TransferMemory using the input buffer and size, with permissions=0.
 
* [[SVC|Creates]] TransferMemory using the input buffer and size, with permissions=0.
 
* Uses [[#InitializeGamePlayRecording]] with the TransferMemory.
 
* Uses [[#InitializeGamePlayRecording]] with the TransferMemory.