Switch System Flaws

Revision as of 15:30, 20 July 2017 by Hthh (talk | contribs)

System Flaws are used to execute unofficial code (homebrew) on the Nintendo Switch. This page is a list of known and public Switch System Flaws.

List of Switch System Flaws

Hardware

Summary Description Fixed with hardware model/revision Newest hardware model/revision this flaw was checked for Timeframe this was discovered Discovered by
No public hardware exploits

System software

Kernel

Summary Description Successful exploitation result Fixed in system version Last system version this flaw was checked for Timeframe this was discovered Public disclosure timeframe Discovered by
No public Kernel exploits

TrustZone

Summary Description Successful exploitation result Fixed in system version Last system version this flaw was checked for Timeframe this was discovered Public disclosure timeframe Discovered by
No public ARM TrustZone exploits

System Modules

Summary Description Successful exploitation result Fixed in system version Last system version this flaw was checked for Timeframe this was discovered Public disclosure timeframe Discovered by
OOB Read in NS system module (pl:utoohax, pl:utonium, maybe other names) Prior to 3.0.0, pl:u (Shared Font services implemented in the NS sysmodule) service commands 1,2,3 took in a signed 32-bit index and returned that index of an array but did not check that index at all. This allowed for an arbitrary read within a 34-bit range (33-bit signed) from NS .bss. In 3.0.0, sending out of range indexes causes error code 0x60A to be returned. Dumping full NS .text, .rodata and .data, infoleak, etc 3.0.0 3.0.0 April 2017 On exploit's fix in 3.0.0 qlutoo, Reswitched team (independently)
Unchecked domain ID in common IPC code Prior to 2.0.0, object IDs in domain messages are not bounds checked. This out-of-bounds read could be exploited to brute-force ASLR and get PC control in some services that support domain messages. 2.0.0