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sdknso now uses this instead of [[#CreateManagedDisplayLayer]]. sdknso caches the output from the cmd so that it's only used once. The first u64 is used the same as the original LayerId from [[#CreateManagedDisplayLayer]]. <code>nn::vi::CreateRecordingLayer</code> uses the second LayerId, the layer creation is identical besides which LayerId is used.
=== SetManagedDisplayLayerSeparationMode ===
=== SetManagedDisplayLayerSeparationMode ===
Takes an input u32, no output.
Takes an input u32, no output.
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sdknso exposes this as <code>nn::vi::SetRecordingLayerEnabled(bool)</code>.