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68 bytes removed ,  21:24, 15 March 2018
m
Reverted edits by Qlutoo (talk) to last revision by SciresM
Line 91: Line 91:  
| 0x2B || svcFlushDataCache || X0=addr, X1=size || W0=result
 
| 0x2B || svcFlushDataCache || X0=addr, X1=size || W0=result
 
|-
 
|-
| 0x2C || [3.0.0+] [[#svcAllocateHeapMemory]] || X0=addr, X1=size || W0=result
+
| 0x2C || [3.0.0+] [[#svcMapPhysicalMemory]] || X0=addr, X1=size || W0=result
 
|-
 
|-
| 0x2D || [3.0.0+] svcFreeHeapMemory || X0=addr, X1=size || W0=result
+
| 0x2D || [3.0.0+] svcUnmapPhysicalMemory || X0=addr, X1=size || W0=result
 
|-
 
|-
 
| 0x2E || [5.0.0+] svcGetNextThreadInfo || X3=timeout || W0=result, bunch of crap
 
| 0x2E || [5.0.0+] svcGetNextThreadInfo || X3=timeout || W0=result, bunch of crap
Line 786: Line 786:  
|}
 
|}
   −
== svcAllocateHeapMemory ==
+
== svcMapPhysicalMemory ==
 
This is like svcSetHeapSize except you can allocate heap at any address you'd like.
 
This is like svcSetHeapSize except you can allocate heap at any address you'd like.
  −
This is officially called MapPhysicalMemory, but that makes no sense.
      
Uses current process pool partition.
 
Uses current process pool partition.

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