Difference between revisions of "Profile Selector"

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This has size 0xA0 and seems to only affect the UI display. Typical value is all zero with byte 0x96 equal to 0x01.
 
This has size 0xA0 and seems to only affect the UI display. Typical value is all zero with byte 0x96 equal to 0x01.
 
Setting the first byte to 1 will make the applet display in order to create a new user.
 
Setting the first byte to 1 will make the applet display in order to create a new user.
 +
"starter" sets the first byte to 5 in order to display initial user setup.
  
 
== Result ==  
 
== Result ==  

Revision as of 15:09, 15 August 2019

This is the applet presented when launching a game that allows the user to select a user.

See AM_services#Library_Applets. The profile selector expects a two IStorage inputs and a single IStorage output.

UserSelectionConfig

This has size 0xA0 and seems to only affect the UI display. Typical value is all zero with byte 0x96 equal to 0x01. Setting the first byte to 1 will make the applet display in order to create a new user. "starter" sets the first byte to 5 in order to display initial user setup.

Result

This is 0x18-bytes.

Offset Size Notes
0x0 0x8 Result (0 = Success, 2 = Failure)
0x8 0x10 UUID of selected user

Usage

User-processes should push a common arguments struct and the typical UserSelectionConfig struct as well. After pushing in the data and calling start, user-processes should wait upon the PopOutDataEvent and then pop a single IStorage to obtain the result structure described above.