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1,352 bytes added ,  14:04, 20 August 2019
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Line 1: Line 1:  +
This is '''control.nacp''', "nn::ns::ApplicationControlProperty".
 +
 
Roughly equivalent to non-gfx areas of 3DS SMDH. All strings for language-entries are UTF-8, unlike SMDH which uses UTF-16.
 
Roughly equivalent to non-gfx areas of 3DS SMDH. All strings for language-entries are UTF-8, unlike SMDH which uses UTF-16.
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| 0x3034
 
| 0x3034
 
| 0x1
 
| 0x1
| isScreenshotEnabled
+
| Screenshot
 
|-
 
|-
 
| 0x3035
 
| 0x3035
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| 0x3036
 
| 0x3036
 
| 0x1
 
| 0x1
| isDataLossConfirmationEnabled
+
| DataLossConfirmation
 
|-
 
|-
 
| 0x3037
 
| 0x3037
 
| 0x1
 
| 0x1
| PlayLogPolicy
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| [[#PlayLogPolicy]]
 
|-
 
|-
 
| 0x3038
 
| 0x3038
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| 0x30F2
 
| 0x30F2
 
| 0x1
 
| 0x1
| isRuntimeAddOnContentInstallEnabled
+
| RuntimeAddOnContentInstall
 
|-
 
|-
 
| 0x30F3
 
| 0x30F3
 
| 0x3
 
| 0x3
| ?
+
| Reserved
 
|-
 
|-
 
| 0x30F6
 
| 0x30F6
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| 0x3100
 
| 0x3100
 
| 0x41
 
| 0x41
| [[BCAT_Content_Container|BcatPassphrase]], all-zero when unused.
+
| [[BCAT_Content_Container|BcatPassphrase]] (all-zero when unused)
 
|-
 
|-
 
| 0x3141
 
| 0x3141
 
| 0x1
 
| 0x1
| ?
+
| StartupUserAccountOption
 
|-
 
|-
 
| 0x3142
 
| 0x3142
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| 0x3148
 
| 0x3148
 
| 0x8
 
| 0x8
| UserAccountSaveDataSizeMax
+
| UserAccountSaveDataMaxSize
 
|-
 
|-
 
| 0x3150
 
| 0x3150
 
| 0x8
 
| 0x8
| UserAccountSaveDataJournalSizeMax
+
| UserAccountSaveDataMaxJournalSize
 
|-
 
|-
 
| 0x3158
 
| 0x3158
 
| 0x8
 
| 0x8
| DeviceSaveDataSizeMax
+
| DeviceSaveDataMaxSize
 
|-
 
|-
 
| 0x3160
 
| 0x3160
 
| 0x8
 
| 0x8
| DeviceSaveDataJournalSizeMax
+
| DeviceSaveDataMaxJournalSize
 
|-
 
|-
 
| 0x3168
 
| 0x3168
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| 0x3180
 
| 0x3180
 
| 0x8
 
| 0x8
| CacheStorageDataAndJournalSizeMax
+
| CacheStorageMaxSizeAndMaxJournalSize
 
|-
 
|-
 
| 0x3188
 
| 0x3188
 
| 0x8
 
| 0x8
| CacheStorageIndexMax
+
| CacheStorageMaxIndex
 
|-
 
|-
 
| 0x3190
 
| 0x3190
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|-
 
|-
 
| 0x3214
 
| 0x3214
| 0xEC
+
| 0x4
 +
| Reserved
 +
|-
 +
| 0x3218
 +
| 0x18
 +
| [[#SendDataConfiguration/ReceivableDataConfiguration Entry|SendDataConfiguration]]
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|-
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| 0x3230
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| 0x180 (0x18 * 0x10)
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| [[#SendDataConfiguration/ReceivableDataConfiguration Entry|ReceivableDataConfigurations]]
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|-
 +
| 0x33B0
 +
| 0x8
 +
| JitConfigurationFlag
 +
|-
 +
| 0x33B8
 +
| 0x8
 +
| MemorySize
 +
|-
 +
| 0x33C0
 +
| 0xC40
 
| Reserved
 
| Reserved
 
|}
 
|}
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| 12 || "Korean"
 
| 12 || "Korean"
 
|-
 
|-
| 13 || "Taiwanese"
+
| 13 || "TraditionalChinese"
 
|-
 
|-
| 14 || "Chinese"
+
| 14 || "SimplifiedChinese"
 
|}
 
|}
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== VideoCaptureMode ==
 
== VideoCaptureMode ==
   
This is the enum used to determine how gameplay recording can occur, if at all.
 
This is the enum used to determine how gameplay recording can occur, if at all.
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
! Enum Value || Meaning
+
! Value || Meaning
 
|-
 
|-
 
| 0 || Disabled
 
| 0 || Disabled
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|-
 
|-
 
| 2 || Automatic
 
| 2 || Automatic
 +
|}
 +
 +
When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything.
 +
 +
== PlayLogPolicy ==
 +
[[Applet_Manager_services|AM]] passes [[Shared_Database_services#PlayLogPolicy|this]] to [[Shared_Database_services|pdm:ntfy]] cmd9.
 +
 +
== PlayLogQueryCapability ==
 +
This is used with [[Applet_Manager_services|AM]] commands QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid, to verify whether querying the specified titleIDs are allowed. When not allowed, error 0x3E880 is returned.
 +
 +
{| class="wikitable" border="1"
 
|-
 
|-
 +
! Value || Meaning || Description
 +
|-
 +
| 0 || None || The specified titleIDs must match the user-process titleID.
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|-
 +
| 1 || WhiteList || The specified titleIDs must match the user-process titleID, or one of the titleIDs from PlayLogQueryableApplicationId.
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|-
 +
| 2 || All || All titleIDs are allowed.
 
|}
 
|}
   −
When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything.
+
== SendDataConfiguration/ReceivableDataConfiguration Entry ==
 +
 
 +
{| class="wikitable" border="1"
 +
|-
 +
! Offset
 +
! Size
 +
! Description
 +
|-
 +
| 0x0
 +
| 0x8
 +
| Id
 +
|-
 +
| 0x8
 +
| 0x10
 +
| Key
 +
|}
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