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== WriteOperation ==
 
== WriteOperation ==
Submits a Gamecard ASIC [[#ASIC commands|operation]] using a 0x40 byte sized buffer as follows.
+
Submits a Gamecard ASIC [[#ASIC commands|operation]] using a 0x40 byte sized [[#OperationBuffer|OperationBuffer]].
    
=== OperationBuffer ===
 
=== OperationBuffer ===
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== WriteRegister ==
 
== WriteRegister ==
Signals the Gamecard ASIC to write an internal register. The register value is passed in the first word of a 0x200 byte sized buffer while the register index is passed in the actual [[#OperationBuffer]] as follows.
+
Signals the Gamecard ASIC to write an internal register. The register value is passed in the first word of a 0x200 byte sized buffer while the register index is passed in the actual [[#OperationBuffer]] as follows:
    
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{| class="wikitable" border="1"
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== ReadRegister ==
 
== ReadRegister ==
Signals the Gamecard ASIC to send a 0x30 byte sized buffer containing the values of all ASIC registers as follows.
+
Signals the Gamecard ASIC to send a 0x30 byte sized buffer containing the values of all ASIC registers as follows:
    
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== GetCardHeader ==
 
== GetCardHeader ==
Signals the Gamecard ASIC to send a 0x108 byte sized buffer containing the current Gamecard's header data as follows.
+
Signals the Gamecard ASIC to send a 0x200 byte sized buffer containing the current Gamecard's header data as follows:
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
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| 0x0
 
| 0x0
 
| 0x4
 
| 0x4
| [[Gamecard_Format#Gamecard_Info|CUP Version]]
+
| CupVersion
 
|-
 
|-
 
| 0x4
 
| 0x4
 
| 0x4
 
| 0x4
| [[#ReadId1Normal.2C_ReadId1Secure.2C_ReadId1Writer|Gamecard ID1]]
+
| [[Filesystem_services#CardId1|CardId1]]
 
|-
 
|-
 
| 0x8
 
| 0x8
 
| 0x100
 
| 0x100
| [[Gamecard_Format#Gamecard_Header|Gamecard Header]] (without the signature)
+
| [[XCI#CardHeader|CardHeader]] (without the signature)
 +
|-
 +
| 0x108
 +
| 0xD8
 +
| Reserved
 +
|-
 +
| 0x1E0
 +
| 0x20
 +
| [11.0.0+] SHA-256 hash of the data from 0 to 0x1E0 ([1.0.0-10.2.0] Reserved)  
 
|}
 
|}
    
== ChangeGcModeToSecure ==
 
== ChangeGcModeToSecure ==
Signals the Gamecard ASIC to send a 0x800 byte sized buffer containing the current Gamecard's key area sectors as follows.
+
Signals the Gamecard ASIC to send a 0x800 byte sized buffer containing the current Gamecard's key area sectors as follows:
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
! Sector
+
! Offset
 
! Size
 
! Size
 
! Description
 
! Description
 
|-
 
|-
| 0
+
| 0x0
 +
| 0x4
 +
| SecurityLevel
 +
|-
 +
| 0x4
 +
| 0x4
 +
| Lotus3Status
 +
|-
 +
| 0x8
 +
| 0x4
 +
| [[Filesystem_services#CardId1|CardId1]]
 +
|-
 +
| 0xC
 +
| 0x4
 +
| [[Filesystem_services#CardId2|CardId2]]
 +
|-
 +
| 0x10
 +
| 0x40
 +
| CardUid
 +
|-
 +
| 0x50
 +
| 0x1B0
 +
| Reserved
 +
|-
 
| 0x200
 
| 0x200
| Gamecard specific data
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| 0x200
 +
| [[XCI#CertArea|CertArea]]
 
|-
 
|-
| 1
+
| 0x400
 
| 0x200
 
| 0x200
| [[Gamecard_Format#Gamecard_Certificate|Gamecard Certificate]]
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| Reserved
 +
|-
 +
| 0x600
 +
| 0x200
 +
| [[XCI#InitialData|InitialData]]
 +
|}
 +
 
 +
[11.0.0+] This now signals the Gamecard ASIC to send a 0x600 byte sized buffer containing the current Gamecard's key area sectors as follows:
 +
 
 +
{| class="wikitable" border="1"
 +
|-
 +
! Offset
 +
! Size
 +
! Description
 +
|-
 +
| 0x0
 +
| 0x4
 +
| SecurityLevel
 
|-
 
|-
| 2
+
| 0x4
 +
| 0x4
 +
| Lotus3Status
 +
|-
 +
| 0x8
 +
| 0x4
 +
| [[Filesystem_services#CardId1|CardId1]]
 +
|-
 +
| 0xC
 +
| 0x4
 +
| [[Filesystem_services#CardId2|CardId2]]
 +
|-
 +
| 0x10
 +
| 0x40
 +
| CardUid
 +
|-
 +
| 0x50
 +
| 0x1B0
 +
| Reserved
 +
|-
 +
| 0x200
 
| 0x200
 
| 0x200
| Empty sector (all 0xFF)
+
| [[XCI#CertArea|CertArea]]
 
|-
 
|-
| 3
+
| 0x400
 
| 0x200
 
| 0x200
| [[Gamecard_Format#Initial_Data|Gamecard Initial Data]]
+
| [[XCI#InitialData|InitialData]]
 
|}
 
|}
    
== SendCardCommand ==
 
== SendCardCommand ==
Signals the Gamecard ASIC to relay a specific [[#Gamecard commands|command]] to the Gamecard. The command is sent to the Gamecard using the [[#OperationBuffer]] as follows.
+
Signals the Gamecard ASIC to relay a specific [[#Gamecard commands|command]] to the Gamecard. The command is sent to the Gamecard using the [[#OperationBuffer]] as follows:
    
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== ExchangeRandomValuesInSecureMode ==
 
== ExchangeRandomValuesInSecureMode ==
Signals the Gamecard ASIC to exchange random authentication values with the current Gamecard. The Gamecard response values are returned in a 0x20 sized buffer while the host values are passed in the actual [[#OperationBuffer]] as follows.
+
Signals the Gamecard ASIC to exchange random authentication values with the current Gamecard. The Gamecard response values are returned in a 0x20 sized buffer while the host values are passed in the actual [[#OperationBuffer]] as follows:
    
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== ChallengeCardExistence ==
 
== ChallengeCardExistence ==
Signals the Gamecard ASIC to exchange random values with the current Gamecard. The Gamecard response values are returned in a 0x58 sized buffer while the host values are passed in the actual [[#OperationBuffer]] as follows.
+
Signals the Gamecard ASIC to exchange random values with the current Gamecard. The Gamecard response values are returned in a 0x58 sized buffer while the host values are passed in the actual [[#OperationBuffer]] as follows:
    
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Returns the Gamecard ID1 under one of the valid [[#Gamecard modes|Gamecard modes]].
 
Returns the Gamecard ID1 under one of the valid [[#Gamecard modes|Gamecard modes]].
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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Returns the Gamecard ID2 under one of the valid [[#Gamecard modes|Gamecard modes]].
 
Returns the Gamecard ID2 under one of the valid [[#Gamecard modes|Gamecard modes]].
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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Returns the Gamecard ID3 under one of the valid [[#Gamecard modes|Gamecard modes]].
 
Returns the Gamecard ID3 under one of the valid [[#Gamecard modes|Gamecard modes]].
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Reads pages from the Gamecard, calculates their CRC and returns it. This command is only available in [[#Gamecard modes|Write]] mode.
 
Reads pages from the Gamecard, calculates their CRC and returns it. This command is only available in [[#Gamecard modes|Write]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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Writes Gamecard pages. This command is only available in [[#Gamecard modes|Write]] and [[#Gamecard modes|Secure]] modes.
 
Writes Gamecard pages. This command is only available in [[#Gamecard modes|Write]] and [[#Gamecard modes|Secure]] modes.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Reads Gamecard pages. This command is only available in [[#Gamecard modes|Normal]] and [[#Gamecard modes|Secure]] modes.
 
Reads Gamecard pages. This command is only available in [[#Gamecard modes|Normal]] and [[#Gamecard modes|Secure]] modes.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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Fully erases a Gamecard's contents. This command is only available in [[#Gamecard modes|Write]] mode.
 
Fully erases a Gamecard's contents. This command is only available in [[#Gamecard modes|Write]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Reads a development Gamecard's parameters. This command is only available in [[#Gamecard modes|Write]] mode.
 
Reads a development Gamecard's parameters. This command is only available in [[#Gamecard modes|Write]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Writes a development Gamecard's parameters. This command is only available in [[#Gamecard modes|Write]] mode.
 
Writes a development Gamecard's parameters. This command is only available in [[#Gamecard modes|Write]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Sets the Gamecard's internal key data. This command is only available in [[#Gamecard modes|Secure]] mode.
 
Sets the Gamecard's internal key data. This command is only available in [[#Gamecard modes|Secure]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Resets the Gamecard's internal status. This command is only available in [[#Gamecard modes|Secure]] mode.
 
Resets the Gamecard's internal status. This command is only available in [[#Gamecard modes|Secure]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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Used by [[Filesystem_services#OpenGameCardStorage|OpenGameCardStorage]]. This command is only available in [[#Gamecard modes|Normal]] mode.
 
Used by [[Filesystem_services#OpenGameCardStorage|OpenGameCardStorage]]. This command is only available in [[#Gamecard modes|Normal]] mode.
   −
The [[#OperationBuffer]] is as follows.
+
The [[#OperationBuffer]] is as follows:
    
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{| class="wikitable" border="1"
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= User firmware =
 
= User firmware =
[[Filesystem_services|FS]] provides the appropriate Gamecard ASIC's user firmware (Lotus ASIC Firmware or LAFW) which is encrypted, signed and follows the format below.
+
[[Filesystem_services|FS]] provides the appropriate Gamecard ASIC's user firmware (Lotus ASIC Firmware or LAFW) which is encrypted, signed and follows the format below:
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"

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