Audio services

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Revision as of 09:50, 31 December 2017 by Sebastiaan (talk | contribs)
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audout:u

Cmd Name
0 ListAudioOuts
1 #OpenAudioOut

OpenAudioOut

Takes two u64s (an interface ID and a PID placeholder?), a PID, a process handle, and the name of the interface you want to connect to. Returns an #IAudioOut object and four u32s: the sample rate, channel count, PCM format, and an unknown field.

PCM format

Value Name
0 Invalid
1 INT8
2 INT16
3 INT24
4 INT32
5 PCM Float
6 ADPCM


IAudioOut

Cmd Name
0 #GetAudioOutState
1 StartAudioOut
2 StopAudioOut
3 #AppendAudioOutBuffer taking a type 0x5 (A descriptor) buffer
4 #RegisterBufferEvent
5 #GetReleasedAudioOutBuffer taking a type 0x6 (B descriptor) buffer
6 ContainsAudioOutBuffer
7 #AppendAudioOutBuffer taking a type 0x21 buffer
8 #GetReleasedAudioOutBuffer taking a type 0x22 buffer

GetAudioOutState

Returns an AudioOutState, 0x00=Started 0x01=Stopped (u32)

AppendAudioOutBuffer

Takes a u64 (not sure what this is, might act as some sort of identifier for the audio buffer? official applications seem to use the address of the audio buffer struct for this) and a buffer. The format of said buffer is as follows:

Offset Size Description
0x00 8 Pointer to the sample data pointer.
0x08 8 Pointer to sample data.
0x10 8 Capacity of sample buffer
0x18 8 Size of data in sample buffer
0x20 8 Unknown. Zero works.

RegisterBufferEvent

Returns an event handle that is signalled when a buffer is released

GetReleasedAudioOutBuffer

Takes a buffer, which it will fill with the identifiers passed from #AppendAudioOutBuffer of audio buffers that have been released. Will return a u32 (may indicate how many buffers were released?)

audin:u

Cmd Name
0 ListAudioIns
1 OpenAudioIn

IAudioIn

Cmd Name
0 #GetAudioInState
1 StartAudioIn
2 StopAudioIn
3 AppendAudioInBuffer
4 RegisterBufferEvent
5 GetReleasedAudioInBuffer
6 ContainsAudioInBuffer

GetAudioInState

Returns an AudioInState, 0x00=Started 0x01=Stopped (u32)

audrec:u

Cmd Name
0 OpenFinalOutputRecorder

IFinalOutputRecorder

Cmd Name
0 GetFinalOutputRecorderState
1 StartFinalOutputRecorder
2 StopFinalOutputRecorder
3 AppendFinalOutputRecorderBuffer
4 RegisterBufferEvent
5 GetReleasedFinalOutputRecorderBuffer
6 ContainsFinalOutputRecorderBuffer

audren:u

Cmd Name
0 OpenAudioRenderer
1 GetAudioRendererWorkBufferSize
2 GetAudioRenderersProcessMasterVolume
3 SetAudioRenderersProcessMasterVolume

IAudioRenderer

Cmd Name
0 #GetAudioRendererSampleRate
1 #GetAudioRendererSampleCount
2 #GetAudioRendererMixBufferCount
3 #GetAudioRendererState
4 RequestUpdateAudioRenderer
5 StartAudioRenderer
6 StopAudioRenderer
7 Unknown
8 #SetAudioRendererRenderingTimeLimit
9 #GetAudioRendererRenderingTimeLimit

GetAudioRendererSampleRate

Returns the Sample Rate. (u32)

GetAudioRendererSampleCount

Returns the Sample Count. (u32)

GetAudioRendererMixBufferCount

Returns the number of Mix Buffers. (u32)

GetAudioRendererState

Returns an AudioRenderState, 0x00=Started 0x01=Stopped (u32)

SetAudioRendererRenderingTimeLimit

Takes a upper limit of the rendering time in percent. (u32)

GetAudioRendererRenderingTimeLimit

Returns the upper limit of the rendering time in percent. (u32)

audout:a, audin:a, audrec:a and audren:a

Cmd Name
0 RequestSuspend
1 RequestResume

audout:d, audin:d, audrec:d and audren:d

Cmd Name
0 #RequestSuspendForDebug
1 #RequestResumeForDebug

RequestSuspendForDebug

Takes an AppletResourceUserId. (u64)

RequestResumeForDebug

Takes an AppletResourceUserId. (u64)

codecctl

Cmd Name
0 InitializeCodecController
1 FinalizeCodecController
2 SleepCodecController
3 WakeCodecController
4 #SetCodecVolume
5 GetCodecVolumeMax
6 GetCodecVolumeMin
7 SetCodecActiveTarget
8 Unknown
9 BindCodecHeadphoneMicJackInterrupt
10 IsCodecHeadphoneMicJackInserted
11 ClearCodecHeadphoneMicJackInterrupt
12 IsCodecDeviceRequested

SetCodecVolume

Takes a Volume (uint32)