403 bytes added
, 22:15, 11 May 2018
The save file format for Super Mario Odyssey is in BYAML. The only difference is the presence of a 16-byte header
{| class="wikitable" border="1"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Unknown
|-
| 0x4
| 0x4
| Unknown (seems to always be `01 00 00 00`)
|-
| 0x8
| 0x4
| File size (little endian)
|-
| 0xC
| 0x4
| Unknown (possibly null-terminated? The final byte is seemingly always 0)
|-
|}