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Created page with "The save file format for Super Mario Odyssey is in BYAML. The only difference is the presence of a 16-byte header {| class="wikitable" border="1" |- ! Offset ! Size ! Descrip..."
The save file format for Super Mario Odyssey is in BYAML. The only difference is the presence of a 16-byte header

{| class="wikitable" border="1"
|-
! Offset
! Size
! Description
|-
| 0x0
| 0x4
| Unknown
|-
| 0x4
| 0x4
| Unknown (seems to always be `01 00 00 00`)
|-
| 0x8
| 0x4
| File size (little endian)
|-
| 0xC
| 0x4
| Unknown (possibly null-terminated? The final byte is seemingly always 0)
|-
|}
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