** Following the two funcs mentioned above, prev code: <code>if(<loadedval> == 1 && (u8 *(ptr+1) & 1) == 0)<call func>; return;</code> New code: <code>if(inarg_flag != '1' && (u8 *(ptr+1) & 1) == 0 && ((u8 *(ptr+0) ^ 0x1) & 0x1) == 0)<call func>; return;</code> | ** Following the two funcs mentioned above, prev code: <code>if(<loadedval> == 1 && (u8 *(ptr+1) & 1) == 0)<call func>; return;</code> New code: <code>if(inarg_flag != '1' && (u8 *(ptr+1) & 1) == 0 && ((u8 *(ptr+0) ^ 0x1) & 0x1) == 0)<call func>; return;</code> |