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**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory.
 
**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory.
 
***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here.
 
***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here.
***** The .lua file is optional. Compared to [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], Mario64 here (regions E/P at least) no longer has a .lua file, and the only remaining patches in config are for "Idle" and "BreakLoop". There's also various config differences compared to SM3DAS.
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***** The .lua file is optional. Compared to [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], Mario64 here (regions E/P at least) no longer has a .lua file, and the only remaining patches in config are for "Idle" and "BreakLoop". There's also various config differences compared to SM3DAS. Also unlike SM3DAS, the ROM-image uses the ROM for each respective region, instead of Shindou for non-JPN.
 
*** "{dirname}.png"
 
*** "{dirname}.png"
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= Versions =
 
= Versions =
This section documents the game-update changes.
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This section documents the game-update changes. Note that the below is for the non-JPN build of N64-NSO.
    
== v1.1.0 ==
 
== v1.1.0 ==