Super Mario 3D All-Stars: Difference between revisions

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| 0xE20 || 0x4 || Array count for the the following array.
| 0xE20 || 0x4 || Array count for the the following array.
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| 0xE24 || 0x80 (0x10*0x8) || Array data with the above count, each entry is 0x8-bytes.
| 0xE24 || 0x80 (0x10*0x8) || Array data with the above count, each entry is 0x8-bytes. The emulator loads this from config array "FrameBuffer". +0 = u32 (config "Addr"), +4 = u32 (config "Length").
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| 0xEA4 || 0x4 || Set to 0 by default, then if available the emulator sets bit flags here depending on the content of the config for <code>"Cmp", "g_nN64CpuCmpTLBCheckLevel"</code>.
| 0xEA4 || 0x4 || Set to 0 by default, then if available the emulator sets bit flags here depending on the content of the config for <code>"Cmp", "g_nN64CpuCmpTLBCheckLevel"</code>.