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24 bytes added ,  19:06, 22 October 2020
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Communication uses sockets with standard Data frames and the above Action frames. Switch consoles presumably only use the Action frames to communicate with each other?
 
Communication uses sockets with standard Data frames and the above Action frames. Switch consoles presumably only use the Action frames to communicate with each other?
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This uses infrastructure-mode (AccessPoint), and DHCP is used, no custom authentication needed. The group-owner is the AccessPoint. Note that the probe response includes the same Nintendo tags included with the beacon. Once connected, the group-owner sends the same Epigram-vendor Action frame(s) described in [[#ldn]].
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This uses infrastructure-mode (AccessPoint), and DHCP is used. The group-owner is the AccessPoint. Note that the probe response includes the same Nintendo tags included with the beacon. Once connected, the group-owner sends the same Epigram-vendor Action frame(s) described in [[#ldn]].
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It's unknown whether any custom authentication is used.
    
The DHCP server thread is started by the "nn.lp2p.StateMachine" thread eventually during group [[#CreateGroup|creation]]. The DHCP Offer option values are the following, at least when connecting with encryption disabled from a Linux machine:
 
The DHCP server thread is started by the "nn.lp2p.StateMachine" thread eventually during group [[#CreateGroup|creation]]. The DHCP Offer option values are the following, at least when connecting with encryption disabled from a Linux machine: