Mario Odyssey (Save Format)

Revision as of 22:15, 11 May 2018 by RedDucks (talk | contribs) (Created page with "The save file format for Super Mario Odyssey is in BYAML. The only difference is the presence of a 16-byte header {| class="wikitable" border="1" |- ! Offset ! Size ! Descrip...")
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The save file format for Super Mario Odyssey is in BYAML. The only difference is the presence of a 16-byte header

Offset Size Description
0x0 0x4 Unknown
0x4 0x4 Unknown (seems to always be `01 00 00 00`)
0x8 0x4 File size (little endian)
0xC 0x4 Unknown (possibly null-terminated? The final byte is seemingly always 0)